export declare const highPsourceCode = "precision highp float"; export declare const identityFragmentShader = "\n precision highp float;\n varying vec2 vTexCoord;\n uniform sampler2D uTexture;\n void main() {\n gl_FragColor = texture2D(uTexture, vTexCoord);\n }"; export declare const vertexSource = "\n attribute vec2 aPosition;\n varying vec2 vTexCoord;\n void main() {\n vTexCoord = aPosition;\n gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n }"; //# sourceMappingURL=baseFilter.d.ts.map