import { BaseFilter } from './BaseFilter'; import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs'; export type TGrayscaleMode = 'average' | 'lightness' | 'luminosity'; type GrayscaleOwnProps = { mode: TGrayscaleMode; }; export declare const grayscaleDefaultValues: GrayscaleOwnProps; /** * Grayscale image filter class * @example * const filter = new Grayscale(); * object.filters.push(filter); * object.applyFilters(); */ export declare class Grayscale extends BaseFilter<'Grayscale', GrayscaleOwnProps> { mode: TGrayscaleMode; static type: string; static defaults: GrayscaleOwnProps; static uniformLocations: string[]; /** * Apply the Grayscale operation to a Uint8Array representing the pixels of an image. * * @param {Object} options * @param {ImageData} options.imageData The Uint8Array to be filtered. */ applyTo2d({ imageData: { data } }: T2DPipelineState): void; getCacheKey(): string; getFragmentSource(): string; /** * Send data from this filter to its shader program's uniforms. * * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects */ sendUniformData(gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap): void; /** * Grayscale filter isNeutralState implementation * The filter is never neutral * on the image **/ isNeutralState(): boolean; } export {}; //# sourceMappingURL=Grayscale.d.ts.map