import { BaseFilter } from './BaseFilter'; import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs'; declare const GAMMA: "Gamma"; export type GammaInput = [number, number, number]; export type GammaOwnProps = { gamma: GammaInput; }; export declare const gammaDefaultValues: GammaOwnProps; /** * Gamma filter class * @example * const filter = new Gamma({ * gamma: [1, 0.5, 2.1] * }); * object.filters.push(filter); * object.applyFilters(); */ export declare class Gamma extends BaseFilter { /** * Gamma array value, from 0.01 to 2.2. * @param {Array} gamma * @default */ gamma: GammaOwnProps['gamma']; rgbValues?: { r: Uint8Array; g: Uint8Array; b: Uint8Array; }; static type: "Gamma"; static defaults: GammaOwnProps; static uniformLocations: string[]; getFragmentSource(): string; constructor(options?: { gamma?: GammaInput; }); /** * Apply the Gamma operation to a Uint8Array representing the pixels of an image. * * @param {Object} options * @param {ImageData} options.imageData The Uint8Array to be filtered. */ applyTo2d({ imageData: { data } }: T2DPipelineState): void; /** * Send data from this filter to its shader program's uniforms. * * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects */ sendUniformData(gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap): void; isNeutralState(): boolean; toObject(): { type: typeof GAMMA; gamma: GammaInput; }; } export {}; //# sourceMappingURL=Gamma.d.ts.map