import { BaseFilter } from './BaseFilter'; import type { TWebGLPipelineState, T2DPipelineState, TWebGLUniformLocationMap } from './typedefs'; type BlurOwnProps = { blur: number; }; export declare const blurDefaultValues: BlurOwnProps; /** * Blur filter class * @example * const filter = new Blur({ * blur: 0.5 * }); * object.filters.push(filter); * object.applyFilters(); * canvas.renderAll(); */ export declare class Blur extends BaseFilter<'Blur', BlurOwnProps> { /** * blur value, in percentage of image dimensions. * specific to keep the image blur constant at different resolutions * range between 0 and 1. * @type Number * @default */ blur: BlurOwnProps['blur']; horizontal: boolean; aspectRatio: number; static type: string; static defaults: BlurOwnProps; static uniformLocations: string[]; getFragmentSource(): string; applyTo(options: TWebGLPipelineState | T2DPipelineState): void; applyTo2d({ imageData: { data, width, height } }: T2DPipelineState): void; /** * Send data from this filter to its shader program's uniforms. * * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects */ sendUniformData(gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap): void; isNeutralState(): boolean; getBlurValue(): number; /** * choose right value of image percentage to blur with * @returns {Array} a numeric array with delta values */ chooseRightDelta(): number[]; } export {}; //# sourceMappingURL=Blur.d.ts.map