export type TConfiguration = Partial; declare class BaseConfiguration { /** * Browser-specific constant to adjust CanvasRenderingContext2D.shadowBlur value, * which is unitless and not rendered equally across browsers. * * Values that work quite well (as of October 2017) are: * - Chrome: 1.5 * - Edge: 1.75 * - Firefox: 0.9 * - Safari: 0.95 * * @since 2.0.0 * @type Number * @default 1 */ browserShadowBlurConstant: number; /** * Pixel per Inch as a default value set to 96. Can be changed for more realistic conversion. */ DPI: number; /** * Device Pixel Ratio * @see https://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/SettingUptheCanvas/SettingUptheCanvas.html */ devicePixelRatio: number; /** * Pixel limit for cache canvases. 1Mpx , 4Mpx should be fine. * @since 1.7.14 * @type Number * @default */ perfLimitSizeTotal: number; /** * Pixel limit for cache canvases width or height. IE fixes the maximum at 5000 * @since 1.7.14 * @type Number * @default */ maxCacheSideLimit: number; /** * Lowest pixel limit for cache canvases, set at 256PX * @since 1.7.14 * @type Number * @default */ minCacheSideLimit: number; /** * When 'true', style information is not retained when copy/pasting text, making * pasted text use destination style. * Defaults to 'false'. * @type Boolean * @default * @deprecated */ disableStyleCopyPaste: boolean; /** * Enable webgl for filtering picture is available * A filtering backend will be initialized, this will both take memory and * time since a default 2048x2048 canvas will be created for the gl context * @since 2.0.0 * @type Boolean * @default */ enableGLFiltering: boolean; /** * if webgl is enabled and available, textureSize will determine the size * of the canvas backend * * In order to support old hardware set to `2048` to avoid OOM * * @since 2.0.0 * @type Number * @default */ textureSize: number; /** * Skip performance testing of setupGLContext and force the use of putImageData that seems to be the one that works best on * Chrome + old hardware. if your users are experiencing empty images after filtering you may try to force this to true * this has to be set before instantiating the filtering backend ( before filtering the first image ) * @type Boolean * @default false */ forceGLPutImageData: boolean; /** * If disabled boundsOfCurveCache is not used. For apps that make heavy usage of pencil drawing probably disabling it is better * With the standard behaviour of fabric to translate all curves in absolute commands and by not subtracting the starting point from * the curve is very hard to hit any cache. * Enable only if you know why it could be useful. * Candidate for removal/simplification * @default false */ cachesBoundsOfCurve: boolean; /** * Map of font files * Map of font files */ fontPaths: Record; /** * Defines the number of fraction digits to use when serializing object values. * Used in exporting methods (`toObject`, `toJSON`, `toSVG`) * You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc. */ NUM_FRACTION_DIGITS: number; } export declare class Configuration extends BaseConfiguration { constructor(config?: TConfiguration); configure(config?: TConfiguration): void; /** * Map of font files */ addFonts(paths?: Record): void; removeFonts(fontFamilys?: string[]): void; clearFonts(): void; restoreDefaults(keys?: (keyof T)[]): void; } export declare const config: Configuration; export {}; //# sourceMappingURL=config.d.ts.map