import type { Point } from '../Point'; import type { Canvas } from '../canvas/Canvas'; import { BaseBrush } from './BaseBrush'; import type { SprayBrushPoint } from './typedefs'; export declare class SprayBrush extends BaseBrush { /** * Width of a spray * @type Number * @default */ width: number; /** * Density of a spray (number of dots per chunk) * @type Number * @default */ density: number; /** * Width of spray dots * @type Number * @default */ dotWidth: number; /** * Width variance of spray dots * @type Number * @default */ dotWidthVariance: number; /** * Whether opacity of a dot should be random * @type Boolean * @default */ randomOpacity: boolean; /** * Whether overlapping dots (rectangles) should be removed (for performance reasons) * @type Boolean * @default */ optimizeOverlapping: boolean; private sprayChunks; private sprayChunk; /** * Constructor * @param {Canvas} canvas * @return {SprayBrush} Instance of a spray brush */ constructor(canvas: Canvas); /** * Invoked on mouse down * @param {Point} pointer */ onMouseDown(pointer: Point): void; /** * Invoked on mouse move * @param {Point} pointer */ onMouseMove(pointer: Point): void; /** * Invoked on mouse up */ onMouseUp(): void; renderChunck(sprayChunck: SprayBrushPoint[]): void; /** * Render all spray chunks */ _render(): void; /** * @param {Point} pointer */ addSprayChunk(pointer: Point): void; } //# sourceMappingURL=SprayBrush.d.ts.map