export declare const PACKET_MOTION_DATA_BUFFER_2019: number[]; export declare const PACKET_MOTION_DATA_PARSED_2019: { m_header: { m_packetFormat: number; m_gameMajorVersion: number; m_gameMinorVersion: number; m_packetVersion: number; m_packetId: number; m_sessionTime: number; m_frameIdentifier: number; m_playerCarIndex: number; m_sessionUID: bigint; }; m_carMotionData: { m_worldPositionX: number; m_worldPositionY: number; m_worldPositionZ: number; m_worldVelocityX: number; m_worldVelocityY: number; m_worldVelocityZ: number; m_worldForwardDirX: number; m_worldForwardDirY: number; m_worldForwardDirZ: number; m_worldRightDirX: number; m_worldRightDirY: number; m_worldRightDirZ: number; m_gForceLateral: number; m_gForceLongitudinal: number; m_gForceVertical: number; m_yaw: number; m_pitch: number; m_roll: number; }[]; m_suspensionPosition: number[]; m_suspensionVelocity: number[]; m_suspensionAcceleration: number[]; m_wheelSpeed: number[]; m_wheelSlip: number[]; m_localVelocityX: number; m_localVelocityY: number; m_localVelocityZ: number; m_angularVelocityX: number; m_angularVelocityY: number; m_angularVelocityZ: number; m_angularAccelerationX: number; m_angularAccelerationY: number; m_angularAccelerationZ: number; m_frontWheelsAngle: number; };