using Sirenix.OdinInspector; using UnityEngine; namespace Project.Store { public class SimpleInAppPurchaseRestorer : SerializedMonoBehaviour { [Button(ButtonSizes.Medium)] public void Restore() { if (StoreSO.Instance == null) { Debug.LogError("StoreSO.Instance is not yet initialized"); } else { StoreSO.Instance.RestorePurchases(); } } } }