export declare enum ControlStates { Visible = "Visible", Hidden = "Hidden" } export declare enum PlaybackStates { Loading = "Loading", Playing = "Playing", Paused = "Paused", Buffering = "Buffering", Error = "Error", Ended = "Ended" } export declare enum ErrorSeverity { Fatal = "Fatal", NonFatal = "NonFatal" } export declare type ErrorType = { type: ErrorSeverity; message: string; obj: Record; };