import THREE from './Three'; declare type RendererProps = THREE.WebGLRendererParameters & { gl: WebGLRenderingContext; canvas?: HTMLCanvasElement; pixelRatio?: number; clearColor?: THREE.Color | string | number; width?: number; height?: number; }; export default class Renderer extends THREE.WebGLRenderer { constructor({ gl: context, canvas, pixelRatio, clearColor, width, height, ...props }: RendererProps); } export {};