#include <vector>
#include <string>
#include <cmath>
#include <algorithm>
#include <sstream>
#include <map>

// 直接包含 C++ 实现文件，强制编译
// 这种方式规避了 CocoaPods 对外部源文件的处理问题
#include "../cpp/ClusterEngine.cpp"
#include "../cpp/GeometryEngine.cpp"
#include "../cpp/ColorParser.cpp"
#include "../cpp/QuadTree.cpp"
