export declare const rayAdd: (x: bigint, ray: bigint) => bigint; export declare const raySub: (x: bigint, ray: bigint) => bigint; export declare const rayMul: (x: bigint, other: bigint) => bigint; export declare const rayMulUp: (x: bigint, other: bigint) => bigint; export declare const rayMulDown: (x: bigint, other: bigint) => bigint; export declare const rayDiv: (x: bigint, other: bigint) => bigint; export declare const rayDivUp: (x: bigint, other: bigint) => bigint; export declare const rayDivDown: (x: bigint, other: bigint) => bigint; export declare const rayAvg: (x: bigint, other: bigint, ray: bigint) => bigint; export declare const rayPow: (x: bigint, exponent: bigint) => bigint; export declare const rayPowUp: (x: bigint, exponent: bigint) => bigint; export declare const rayPowDown: (x: bigint, exponent: bigint) => bigint; export declare const rayExpTaylorN: (x: bigint, N: bigint) => bigint; export declare const raySqrt: (x: bigint) => bigint; export declare const raySqrtUp: (x: bigint) => bigint; export declare const raySqrtDown: (x: bigint) => bigint; export declare const rayToDecimals: (x: bigint, decimals: number) => bigint; export declare const rayToPercent: (x: bigint) => bigint; export declare const rayToWad: (x: bigint) => bigint; export declare const formatRay: (x: bigint, digits?: number) => string; export declare const toRayFloat: (x: bigint) => number;