import type { RuntimeCompiledArtifactsSource } from "#runtime/compiled-artifacts-source.js"; import { type DurableSessionState } from "#execution/durable-session-store.js"; import type { JsonObject } from "#shared/json.js"; /** * Result returned by {@link createSessionStep}. * * Exposes the projected {@link DurableSessionState} the driver needs to * drive the turn loop. */ export interface CreateSessionStepResult { readonly state: DurableSessionState; } /** * Creates the durable session and returns the initial snapshot-bearing * state before the workflow enters its turn loop. * `nodeId` targets a subagent node in the compiled graph; omitted for * the root agent. * * Emits the session/subagent-root `$eve.*` tags from inside this step * (so the attribute write folds into a step the session already runs) * and returns the durable state value the driver consumes. */ export declare function createSessionStep(input: { readonly compiledArtifactsSource: RuntimeCompiledArtifactsSource; readonly continuationToken: string; /** * First user message of the run, used to derive `$eve.title` for * top-level sessions. Threaded in so the session/subagent-root tags * can be emitted from inside this step (see the tag write below) * instead of the workflow body, where each `setEveAttributes` call * spends a standalone `__builtin_set_attributes` step. */ readonly inputMessage: unknown; readonly outputSchema?: JsonObject; readonly nodeId?: string; readonly rootSessionId?: string; /** * Shared serialized context, read for `$eve.trigger` (channel kind) * and to detect whether this run is a delegated subagent root. */ readonly serializedContext: Record; readonly sessionId: string; }): Promise;