import type { World } from '#compiled/@workflow/world/index.js'; /** * Create a new world instance based on environment variables. * WORKFLOW_TARGET_WORLD is used to determine the target world. * * Note: WORKFLOW_VERCEL_* env vars (PROJECT, TEAM, AUTH_TOKEN, etc.) are * intentionally NOT read here. Those are for CLI/observability tooling only * and should not affect runtime behavior. The Vercel runtime provides * authentication via OIDC tokens and project context via system env vars * (VERCEL_DEPLOYMENT_ID, VERCEL_PROJECT_ID). Tooling that needs these env * vars should call createVercelWorld() directly with an explicit config and * use setWorld() to inject the instance. */ export declare const createWorld: () => Promise; export type WorldHandlers = Pick; /** * Some functions from the world are needed at build time, but we do NOT want * to cache the world in those instances for general use, since we don't have * the correct environment variables set yet. This is a safe function to * call at build time, that only gives access to non-environment-bound world * functions. The only binding value should be the target world. * Once we migrate to a file-based configuration (workflow.config.ts), we should * be able to re-combine getWorld and getWorldHandlers into one singleton. */ export declare const getWorldHandlers: () => Promise; export declare const getWorld: () => Promise; /** * Reset the cached world instance. This should be called when environment * variables change and you need to reinitialize the world with new config. */ export declare const setWorld: (world: World | undefined) => void; //# sourceMappingURL=world.d.ts.map