export interface IArmor { code: number; name: string; itemType: string; armorType: string; itemGrade: string; craftAnimTrigger: string; stackable: number; initialCount: number; makeMaterial1: number; makeMaterial2: number; attackPower: number; defense: number; maxHp: number; maxSp: number; hpRegenRatio: number; hpRegen: number; spRegenRatio: number; spRegen: number; attackSpeedRatio: number; criticalChance: number; criticalStrikeDamage: number; cooldownReduction: number; lifeSteal: number; moveSpeed: number; sightRange: number; outOfCombatMoveSpeed: number; attackRange: number; increaseBasicAttackDamage: number; preventBasicAttackDamaged: number; increaseSkillDamage: number; increaseSkillDamageRatio: number; preventSkillDamagedRatio: number; decreaseRecoveryToBasicAttack: number; decreaseRecoveryToSkill: number; } //# sourceMappingURL=IArmor.d.ts.map