/** * This hash function is how the game client checks that it's communicating with a genuine server * during connection initialization. * * @param challenge - the challenge value sent by the client. * Should be no larger than 11,092,110. * @returns The hashed challenge value * * @remarks * * *

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* * * @see * */ export declare function serverVerificationHash(challenge: number): number; //# sourceMappingURL=server-verification-utils.d.ts.map