module entitas.utils { "use strict" const hex = [ // hex identity values 0-255 "00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "0a", "0b", "0c", "0d", "0e", "0f", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "1a", "1b", "1c", "1d", "1e", "1f", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "2a", "2b", "2c", "2d", "2e", "2f", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "3a", "3b", "3c", "3d", "3e", "3f", "40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "4a", "4b", "4c", "4d", "4e", "4f", "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "5a", "5b", "5c", "5d", "5e", "5f", "60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "6a", "6b", "6c", "6d", "6e", "6f", "70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "7a", "7b", "7c", "7d", "7e", "7f", "80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "8a", "8b", "8c", "8d", "8e", "8f", "90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "9a", "9b", "9c", "9d", "9e", "9f", "a0", "a1", "a2", "a3", "a4", "a5", "a6", "a7", "a8", "a9", "aa", "ab", "ac", "ad", "ae", "af", "b0", "b1", "b2", "b3", "b4", "b5", "b6", "b7", "b8", "b9", "ba", "bb", "bc", "bd", "be", "bf", "c0", "c1", "c2", "c3", "c4", "c5", "c6", "c7", "c8", "c9", "ca", "cb", "cc", "cd", "ce", "cf", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d8", "d9", "da", "db", "dc", "dd", "de", "df", "e0", "e1", "e2", "e3", "e4", "e5", "e6", "e7", "e8", "e9", "ea", "eb", "ec", "ed", "ee", "ef", "f0", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "fa", "fb", "fc", "fd", "fe", "ff" ] /** * @class UUID */ export class UUID { //static check = {} /** * Fast UUID generator, RFC4122 version 4 compliant * format xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx * * @author Jeff Ward (jcward.com). * @license MIT license * @link http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 **/ static randomUUID() { const d0 = Math.random() * 0xffffffff | 0 const d1 = Math.random() * 0xffffffff | 0 const d2 = Math.random() * 0xffffffff | 0 const d3 = Math.random() * 0xffffffff | 0 return hex[d0 & 0xff] + hex[d0 >> 8 & 0xff] + hex[d0 >> 16 & 0xff] + hex[d0 >> 24 & 0xff] + '-' + hex[d1 & 0xff] + hex[d1 >> 8 & 0xff] + '-' + hex[d1 >> 16 & 0x0f | 0x40] + hex[d1 >> 24 & 0xff] + '-' + hex[d2 & 0x3f | 0x80] + hex[d2 >> 8 & 0xff] + '-' + hex[d2 >> 16 & 0xff] + hex[d2 >> 24 & 0xff] + hex[d3 & 0xff] + hex[d3 >> 8 & 0xff] + hex[d3 >> 16 & 0xff] + hex[d3 >> 24 & 0xff] } /** * Serendipity Entanglement * * Is what we call 'luck', a contigous stream of randomness? * Does the player have a more real 'luck' experience when * separate instances of prng's are used per player/agent? * * ex: * System requirements for a prng source use Math.random() for * generating uuid's, etc. * * Each player owns an instance of a MersenneTwister to generate their * own game dice, etc. * * - Dark Overlord of Data - * */ } }