module example { import Pool = entitas.Pool; import Group = entitas.Group; import Entity = entitas.Entity; import Matcher = entitas.Matcher; import Exception = entitas.Exception; import TriggerOnEvent = entitas.TriggerOnEvent; import IExecuteSystem = entitas.IExecuteSystem; import ISetPool = entitas.ISetPool; import Sprite = PIXI.Sprite; export class ColorAnimationSystem implements IExecuteSystem, ISetPool { protected pool:Pool; protected group:Group; public execute() { var delta = bosco.delta; var entities = this.group.getEntities(); for (var i = 0, l = entities.length; i < l; i++) { var e = entities[i]; var c:ColorAnimationComponent = e.colorAnimation; var sprite:Sprite = e.sprite.object; if(c.alphaAnimate) { sprite.alpha += c.alphaSpeed * delta; if(sprite.alpha > c.alphaMax || sprite.alpha < c.alphaMin) { if(c.repeat) { c.alphaSpeed = -c.alphaSpeed; } else { c.alphaAnimate = false; } } } } } public setPool(pool:Pool) { this.pool = pool; this.group = pool.getGroup(Matcher.allOf(Matcher.ColorAnimation, Matcher.Sprite)); } } }