[
    "AcknowledgementMap",
    "ActionMap",
    "AfterPhysicsFrame",
    "BeforePhysicsFrame",
    "CollisionMap",
    "InputCapture",
    "InternalState",
    "OnClientConnect",
    "OnClientDeviceNumber",
    "OnClientDisconnect",
    "OnClientPlayerId",
    "OnClientReady",
    "OnClientStart",
    "OnConnect",
    "OnDatabaseReady",
    "OnDisconnect",
    "OnError",
    "OnIncomingClientInputPacket",
    "OnIncomingPeerPacket",
    "OnIncomingServerPacket",
    "OnInput",
    "OnLoadSave",
    "OnMute",
    "OnNewPlayer",
    "OnNewSave",
    "OnOutgoingClientPacket",
    "OnOutgoingServerPacket",
    "OnPause",
    "OnPhysicsFrame",
    "OnPlayerGroupChange",
    "OnRenderFrame",
    "OnResize",
    "OnResume",
    "OnSaveReady",
    "OnSeedInitialState",
    "OnServerReady",
    "OnServerStart",
    "OnServerStop",
    "OnStateTrackerReady",
    "OnUnmute",
    "PhysicsMap",
    "PlayerStateSeed",
    "Routes",
    "StateSeed",
    "TriggerMap",
    "WebServerMiddleware"
]