/// import { Object3DEventMap } from 'three'; import { GameObject } from '../ecs/GameObject'; import { GamepadWrapper } from 'gamepad-wrapper'; import { World } from '../ecs/World'; export declare const PRIVATE: unique symbol; interface ConnectedEventData { type: 'connected'; data: XRInputSource; } interface DisconnectedEventData { type: 'disconnected'; } declare type ExtendedEventMap = Object3DEventMap & { connected: ConnectedEventData; disconnected: DisconnectedEventData; }; export declare class XRController extends GameObject { /** @ignore */ [PRIVATE]: { handedness: XRHandedness; connected: boolean; raySpace: THREE.Object3D; gamepad: GamepadWrapper; model: THREE.Object3D; }; isGroup: boolean; constructor(world: World, handedness: XRHandedness, player: GameObject); get connected(): boolean; get handedness(): XRHandedness; get gamepad(): GamepadWrapper; get raySpace(): import("three").Object3D; get model(): import("three").Object3D; update(inputSource: XRInputSource, frame: XRFrame, referenceSpace: XRReferenceSpace): void; connect(inputSource: XRInputSource): void; disconnect(): void; updateMatrixWorld(force?: boolean): void; } export {}; //# sourceMappingURL=XRController.d.ts.map