import { ConvexPolyhedron } from '@dimforge/rapier3d'; import { THREE } from '../graphics/Three'; export declare type RigidBodyConstraints = { translational: { x: boolean; y: boolean; z: boolean; }; rotational: { x: boolean; y: boolean; z: boolean; }; }; export declare enum CollisionDetectionMode { Discrete = "Discrete", Continuous = "Continuous" } export declare const convexHullShape: (object: THREE.Object3D) => ConvexPolyhedron; //# sourceMappingURL=PhysicsHelper.d.ts.map