import { AssetDescriptor } from './graphics/AssetManager'; import { Vector3 } from 'three'; import { World } from './ecs/World'; export declare type EngineInitOptions = { cameraFov?: number; cameraNear?: number; cameraFar?: number; alpha?: boolean; enablePhysics?: boolean; gravity?: Vector3; waitForAssets?: boolean; }; export declare const initEngine: (sceneContainer: HTMLElement, options?: EngineInitOptions, initialAssets?: Record) => Promise; //# sourceMappingURL=init.d.ts.map