From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Raymond Toy Date: Wed, 9 Jun 2021 16:46:08 +0000 Subject: Add AudioHandler to orphan handlers when context is suspended. If the context is suspended, pulling of the audio graph is stopped. But we still need to add the handler in this case so that when the context is resumed, the handler is still alive until it can be safely removed. Hence, we must still add the handler if the context is suspended. Test cases from issue 1176218 manually tested with no failures. Also this doesn't cause any regressions in issue 1003807 and issue 1017961. (Manually tested the test cases from those issues.) (cherry picked from commit 4a38ea3f1f78e0a0ffc1464e227cee6c1f2fd90b) Bug: 1176218 Change-Id: Icd927c488505dfee9ff716866f98286e286d546a Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2874771 Reviewed-by: Hongchan Choi Commit-Queue: Raymond Toy Cr-Original-Commit-Position: refs/heads/master@{#881533} Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2944893 Commit-Queue: Artem Sumaneev Owners-Override: Artem Sumaneev Reviewed-by: Achuith Bhandarkar Cr-Commit-Position: refs/branch-heads/4430@{#1508} Cr-Branched-From: e5ce7dc4f7518237b3d9bb93cccca35d25216cbe-refs/heads/master@{#857950} diff --git a/third_party/blink/renderer/modules/webaudio/audio_node.cc b/third_party/blink/renderer/modules/webaudio/audio_node.cc index 80a044235e4ff552eb696e8627f74927f622aae0..c036d175f403f239fb67c185f3cef84aabac92f7 100644 --- a/third_party/blink/renderer/modules/webaudio/audio_node.cc +++ b/third_party/blink/renderer/modules/webaudio/audio_node.cc @@ -614,13 +614,13 @@ void AudioNode::Dispose() { BaseAudioContext::GraphAutoLocker locker(context()); Handler().Dispose(); - // Add the handler to the orphan list if the context is pulling on the audio - // graph. This keeps the handler alive until it can be deleted at a safe - // point (in pre/post handler task). If graph isn't being pulled, we can - // delete the handler now since nothing on the audio thread will be touching - // it. + // Add the handler to the orphan list. This keeps the handler alive until it + // can be deleted at a safe point (in pre/post handler task). If the graph is + // being processed, the handler must be added. If the context is suspended, + // the handler still needs to be added in case the context is resumed. DCHECK(context()); - if (context()->IsPullingAudioGraph()) { + if (context()->IsPullingAudioGraph() || + context()->ContextState() == BaseAudioContext::kSuspended) { context()->GetDeferredTaskHandler().AddRenderingOrphanHandler( std::move(handler_)); }