
-- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2016 Jeffrey Friedl
-- http://regex.info/blog/
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20160728.17 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20160728.17 ]-"

--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
    VERSION      = VERSION,
    AUTHOR_NOTE  = AUTHOR_NOTE,
}


--
-- Simple JSON encoding and decoding in pure Lua.
-- JSON definition: http://www.json.org/
--
--
--   JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
--   local lua_value = JSON:decode(raw_json_text)
--
--   local raw_json_text    = JSON:encode(lua_table_or_value)
--   local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
--   JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
--   local lua_value = JSON:decode(raw_json_text)
--
--   If the JSON text is for an object or an array, e.g.
--     { "what": "books", "count": 3 }
--   or
--     [ "Larry", "Curly", "Moe" ]
--
--   the result is a Lua table, e.g.
--     { what = "books", count = 3 }
--   or
--     { "Larry", "Curly", "Moe" }
--
--
--   The encode and decode routines accept an optional second argument,
--   "etc", which is not used during encoding or decoding, but upon error
--   is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
--   With most errors during decoding, this code calls
--
--      JSON:onDecodeError(message, text, location, etc)
--
--   with a message about the error, and if known, the JSON text being
--   parsed and the byte count where the problem was discovered. You can
--   replace the default JSON:onDecodeError() with your own function.
--
--   The default onDecodeError() merely augments the message with data
--   about the text and the location if known (and if a second 'etc'
--   argument had been provided to decode(), its value is tacked onto the
--   message as well), and then calls JSON.assert(), which itself defaults
--   to Lua's built-in assert(), and can also be overridden.
--
--   For example, in an Adobe Lightroom plugin, you might use something like
--
--          function JSON:onDecodeError(message, text, location, etc)
--             LrErrors.throwUserError("Internal Error: invalid JSON data")
--          end
--
--   or even just
--
--          function JSON.assert(message)
--             LrErrors.throwUserError("Internal Error: " .. message)
--          end
--
--   If JSON:decode() is passed a nil, this is called instead:
--
--      JSON:onDecodeOfNilError(message, nil, nil, etc)
--
--   and if JSON:decode() is passed HTML instead of JSON, this is called:
--
--      JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
--   The use of the fourth 'etc' argument allows stronger coordination
--   between decoding and error reporting, especially when you provide your
--   own error-handling routines. Continuing with the the Adobe Lightroom
--   plugin example:
--
--          function JSON:onDecodeError(message, text, location, etc)
--             local note = "Internal Error: invalid JSON data"
--             if type(etc) = 'table' and etc.photo then
--                note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
--             end
--             LrErrors.throwUserError(note)
--          end
--
--            :
--            :
--
--          for i, photo in ipairs(photosToProcess) do
--               :
--               :
--               local data = JSON:decode(someJsonText, { photo = photo })
--               :
--               :
--          end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
--   Because both JSON objects and JSON arrays are converted to Lua tables,
--   it's not normally possible to tell which original JSON type a
--   particular Lua table was derived from, or guarantee decode-encode
--   round-trip equivalency.
--
--   However, if you enable strictTypes, e.g.
--
--      JSON = assert(loadfile "JSON.lua")() --load the routines
--      JSON.strictTypes = true
--
--   then the Lua table resulting from the decoding of a JSON object or
--   JSON array is marked via Lua metatable, so that when re-encoded with
--   JSON:encode() it ends up as the appropriate JSON type.
--
--   (This is not the default because other routines may not work well with
--   tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
--   JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
--   local raw_json_text    = JSON:encode(lua_table_or_value)
--   local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--   local custom_pretty    = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "|  ", align_keys = false })
--
--   On error during encoding, this code calls:
--
--     JSON:onEncodeError(message, etc)
--
--   which you can override in your local JSON object.
--
--   The 'etc' in the error call is the second argument to encode()
--   and encode_pretty(), or nil if it wasn't provided.
--
--
-- ENCODING OPTIONS
--
--   An optional third argument, a table of options, can be provided to encode().
--
--       encode_options =  {
--           -- options for making "pretty" human-readable JSON (see "PRETTY-PRINTING" below)
--           pretty         = true,
--           indent         = "   ",
--           align_keys     = false,
--
--           -- other output-related options
--           null           = "\0",   -- see "ENCODING JSON NULL VALUES" below
--           stringsAreUtf8 = false,  -- see "HANDLING UNICODE LINE AND PARAGRAPH SEPARATORS FOR JAVA" below
--       }
--
--       json_string = JSON:encode(mytable, etc, encode_options)
--
--
--
-- For reference, the defaults are:
--
--           pretty         = false
--           null           = nil,
--           stringsAreUtf8 = false,
--
--
--
-- PRETTY-PRINTING
--
--   Enabling the 'pretty' encode option helps generate human-readable JSON.
--
--     pretty = JSON:encode(val, etc, {
--                                       pretty = true,
--                                       indent = "   ",
--                                       align_keys = false,
--                                     })
--
--   encode_pretty() is also provided: it's identical to encode() except
--   that encode_pretty() provides a default options table if none given in the call:
--
--       { pretty = true, align_keys = false, indent = "  " }
--
--   For example, if
--
--      JSON:encode(data)
--
--   produces:
--
--      {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
--   then
--
--      JSON:encode_pretty(data)
--
--   produces:
--
--      {
--        "city": "Kyoto",
--        "climate": {
--          "avg_temp": 16,
--          "humidity": "high",
--          "snowfall": "minimal"
--        },
--        "country": "Japan",
--        "wards": 11
--      }
--
--   The following three lines return identical results:
--       JSON:encode_pretty(data)
--       JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = "  " })
--       JSON:encode       (data, nil, { pretty = true, align_keys = false, indent = "  " })
--
--   An example of setting your own indent string:
--
--     JSON:encode_pretty(data, nil, { pretty = true, indent = "|    " })
--
--   produces:
--
--      {
--      |    "city": "Kyoto",
--      |    "climate": {
--      |    |    "avg_temp": 16,
--      |    |    "humidity": "high",
--      |    |    "snowfall": "minimal"
--      |    },
--      |    "country": "Japan",
--      |    "wards": 11
--      }
--
--   An example of setting align_keys to true:
--
--     JSON:encode_pretty(data, nil, { pretty = true, indent = "  ", align_keys = true })
--
--   produces:
--
--      {
--           "city": "Kyoto",
--        "climate": {
--                     "avg_temp": 16,
--                     "humidity": "high",
--                     "snowfall": "minimal"
--                   },
--        "country": "Japan",
--          "wards": 11
--      }
--
--   which I must admit is kinda ugly, sorry. This was the default for
--   encode_pretty() prior to version 20141223.14.
--
--
--  HANDLING UNICODE LINE AND PARAGRAPH SEPARATORS FOR JAVA
--
--    If the 'stringsAreUtf8' encode option is set to true, consider Lua strings not as a sequence of bytes,
--    but as a sequence of UTF-8 characters.
--
--    Currently, the only practical effect of setting this option is that Unicode LINE and PARAGRAPH
--    separators, if found in a string, are encoded with a JSON escape instead of being dumped as is.
--    The JSON is valid either way, but encoding this way, apparently, allows the resulting JSON
--    to also be valid Java.
--
--  AMBIGUOUS SITUATIONS DURING THE ENCODING
--
--   During the encode, if a Lua table being encoded contains both string
--   and numeric keys, it fits neither JSON's idea of an object, nor its
--   idea of an array. To get around this, when any string key exists (or
--   when non-positive numeric keys exist), numeric keys are converted to
--   strings.
--
--   For example,
--     JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
--   produces the JSON object
--     {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
--   To prohibit this conversion and instead make it an error condition, set
--      JSON.noKeyConversion = true
--
--
-- ENCODING JSON NULL VALUES
--
--   Lua tables completely omit keys whose value is nil, so without special handling there's
--   no way to get a field in a JSON object with a null value.  For example
--      JSON:encode({ username = "admin", password = nil })
--   produces
--      {"username":"admin"}
--
--   In order to actually produce
--      {"username":"admin", "password":null}
--   one can include a string value for a "null" field in the options table passed to encode()....
--   any Lua table entry with that value becomes null in the JSON output:
--      JSON:encode({ username = "admin", password = "xyzzy" }, nil, { null = "xyzzy" })
--   produces
--      {"username":"admin", "password":null}
--
--   Just be sure to use a string that is otherwise unlikely to appear in your data.
--   The string "\0" (a string with one null byte) may well be appropriate for many applications.
--
--   The "null" options also applies to Lua tables that become JSON arrays.
--      JSON:encode({ "one", "two", nil, nil })
--   produces
--      ["one","two"]
--   while
--      NULL = "\0"
--      JSON:encode({ "one", "two", NULL, NULL}, nil, { null = NULL })
--   produces
--      ["one","two",null,null]
--
--
-- HANDLING LARGE AND/OR PRECISE NUMBERS
--
--   Without special handling, numbers in JSON can lose precision in Lua.
--   For example:
--
--      T = JSON:decode('{  "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345  }')
--
--      print("small:   ",  type(T.small),    T.small)
--      print("big:     ",  type(T.big),      T.big)
--      print("precise: ",  type(T.precise),  T.precise)
--
--   produces
--
--      small:          number  12345
--      big:            number  1.2345678901235e+28
--      precise:        number  9876.6789012346
--
--   Precision is lost with both 'big' and 'precise'.
--
--   This package offers ways to try to handle this better (for some definitions of "better")...
--
--   The most precise method is by setting the global:
--
--      JSON.decodeNumbersAsObjects = true
--
--   When this is set, numeric JSON data is encoded into Lua in a form that preserves the exact
--   JSON numeric presentation when re-encoded back out to JSON, or accessed in Lua as a string.
--
--   (This is done by encoding the numeric data with a Lua table/metatable that returns
--   the possibly-imprecise numeric form when accessed numerically, but the original precise
--   representation when accessed as a string.)
--
--   Consider the example above, with this option turned on:
--
--      JSON.decodeNumbersAsObjects = true
--
--      T = JSON:decode('{  "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345  }')
--
--      print("small:   ",  type(T.small),    T.small)
--      print("big:     ",  type(T.big),      T.big)
--      print("precise: ",  type(T.precise),  T.precise)
--
--   This now produces:
--
--      small:          table   12345
--      big:            table   12345678901234567890123456789
--      precise:        table   9876.67890123456789012345
--
--   However, within Lua you can still use the values (e.g. T.precise in the example above) in numeric
--   contexts. In such cases you'll get the possibly-imprecise numeric version, but in string contexts
--   and when the data finds its way to this package's encode() function, the original full-precision
--   representation is used.
--
--   Even without using the JSON.decodeNumbersAsObjects option, you can encode numbers
--   in your Lua table that retain high precision upon encoding to JSON, by using the JSON:asNumber()
--   function:
--
--      T = {
--         imprecise = 123456789123456789.123456789123456789,
--         precise   = JSON:asNumber("123456789123456789.123456789123456789")
--      }
--
--      print(JSON:encode_pretty(T))
--
--   This produces:
--
--      {
--         "precise": 123456789123456789.123456789123456789,
--         "imprecise": 1.2345678912346e+17
--      }
--
--
--
--   A different way to handle big/precise JSON numbers is to have decode() merely return
--   the exact string representation of the number instead of the number itself.
--   This approach might be useful when the numbers are merely some kind of opaque
--   object identifier and you want to work with them in Lua as strings anyway.
--
--   This approach is enabled by setting
--
--      JSON.decodeIntegerStringificationLength = 10
--
--   The value is the number of digits (of the integer part of the number) at which to stringify numbers.
--
--   Consider our previous example with this option set to 10:
--
--      JSON.decodeIntegerStringificationLength = 10
--
--      T = JSON:decode('{  "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345  }')
--
--      print("small:   ",  type(T.small),    T.small)
--      print("big:     ",  type(T.big),      T.big)
--      print("precise: ",  type(T.precise),  T.precise)
--
--   This produces:
--
--      small:          number  12345
--      big:            string  12345678901234567890123456789
--      precise:        number  9876.6789012346
--
--   The long integer of the 'big' field is at least JSON.decodeIntegerStringificationLength digits
--   in length, so it's converted not to a Lua integer but to a Lua string. Using a value of 0 or 1 ensures
--   that all JSON numeric data becomes strings in Lua.
--
--   Note that unlike
--      JSON.decodeNumbersAsObjects = true
--   this stringification is simple and unintelligent: the JSON number simply becomes a Lua string, and that's the end of it.
--   If the string is then converted back to JSON, it's still a string. After running the code above, adding
--      print(JSON:encode(T))
--   produces
--      {"big":"12345678901234567890123456789","precise":9876.6789012346,"small":12345}
--   which is unlikely to be desired.
--
--   There's a comparable option for the length of the decimal part of a number:
--
--      JSON.decodeDecimalStringificationLength
--
--   This can be used alone or in conjunction with
--
--      JSON.decodeIntegerStringificationLength
--
--   to trip stringification on precise numbers with at least JSON.decodeIntegerStringificationLength digits after
--   the decimal point.
--
--   This example:
--
--      JSON.decodeIntegerStringificationLength = 10
--      JSON.decodeDecimalStringificationLength =  5
--
--      T = JSON:decode('{  "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345  }')
--
--      print("small:   ",  type(T.small),    T.small)
--      print("big:     ",  type(T.big),      T.big)
--      print("precise: ",  type(T.precise),  T.precise)
--
--  produces:
--
--      small:          number  12345
--      big:            string  12345678901234567890123456789
--      precise:        string  9876.67890123456789012345
--
--
--
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
--    assert
--    onDecodeError
--    onDecodeOfNilError
--    onDecodeOfHTMLError
--    onEncodeError
--
--  If you want to create a separate Lua JSON object with its own error handlers,
--  you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------

local default_pretty_indent  = "  "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent  }

local isArray  = { __tostring = function() return "JSON array"         end }  isArray.__index  = isArray
local isObject = { __tostring = function() return "JSON object"        end }  isObject.__index = isObject

function OBJDEF:newArray(tbl)
    return setmetatable(tbl or {}, isArray)
end

function OBJDEF:newObject(tbl)
    return setmetatable(tbl or {}, isObject)
end




local function getnum(op)
    return type(op) == 'number' and op or op.N
end

local isNumber = {
    __index = isNumber,

    __tostring = function(T)  return T.S        end,
    __unm      = function(op) return getnum(op) end,

    __concat   = function(op1, op2) return tostring(op1) .. tostring(op2) end,
    __add      = function(op1, op2) return getnum(op1)   +   getnum(op2)  end,
    __sub      = function(op1, op2) return getnum(op1)   -   getnum(op2)  end,
    __mul      = function(op1, op2) return getnum(op1)   *   getnum(op2)  end,
    __div      = function(op1, op2) return getnum(op1)   /   getnum(op2)  end,
    __mod      = function(op1, op2) return getnum(op1)   %   getnum(op2)  end,
    __pow      = function(op1, op2) return getnum(op1)   ^   getnum(op2)  end,
    __lt       = function(op1, op2) return getnum(op1)   <   getnum(op2)  end,
    __eq       = function(op1, op2) return getnum(op1)   ==  getnum(op2)  end,
    __le       = function(op1, op2) return getnum(op1)   <=  getnum(op2)  end,
}

function OBJDEF:asNumber(item)

    if getmetatable(item) == isNumber then
        -- it's already a JSON number object.
        return item
    elseif type(item) == 'table' and type(item.S) == 'string' and type(item.N) == 'number' then
        -- it's a number-object table that lost its metatable, so give it one
        return setmetatable(item, isNumber)
    else
        -- the normal situation... given a number or a string representation of a number....
        local holder = {
            S = tostring(item), -- S is the representation of the number as a string, which remains precise
            N = tonumber(item), -- N is the number as a Lua number.
        }
        return setmetatable(holder, isNumber)
    end
end

local function unicode_codepoint_as_utf8(codepoint)
    --
    -- codepoint is a number
    --
    if codepoint <= 127 then
        return string.char(codepoint)

    elseif codepoint <= 2047 then
        --
        -- 110yyyxx 10xxxxxx         <-- useful notation from http://en.wikipedia.org/wiki/Utf8
        --
        local highpart = math.floor(codepoint / 0x40)
        local lowpart  = codepoint - (0x40 * highpart)
        return string.char(0xC0 + highpart,
            0x80 + lowpart)

    elseif codepoint <= 65535 then
        --
        -- 1110yyyy 10yyyyxx 10xxxxxx
        --
        local highpart  = math.floor(codepoint / 0x1000)
        local remainder = codepoint - 0x1000 * highpart
        local midpart   = math.floor(remainder / 0x40)
        local lowpart   = remainder - 0x40 * midpart

        highpart = 0xE0 + highpart
        midpart  = 0x80 + midpart
        lowpart  = 0x80 + lowpart

        --
        -- Check for an invalid character (thanks Andy R. at Adobe).
        -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
        --
        if ( highpart == 0xE0 and midpart < 0xA0 ) or
                ( highpart == 0xED and midpart > 0x9F ) or
                ( highpart == 0xF0 and midpart < 0x90 ) or
                ( highpart == 0xF4 and midpart > 0x8F )
        then
            return "?"
        else
            return string.char(highpart,
                midpart,
                lowpart)
        end

    else
        --
        -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
        --
        local highpart  = math.floor(codepoint / 0x40000)
        local remainder = codepoint - 0x40000 * highpart
        local midA      = math.floor(remainder / 0x1000)
        remainder       = remainder - 0x1000 * midA
        local midB      = math.floor(remainder / 0x40)
        local lowpart   = remainder - 0x40 * midB

        return string.char(0xF0 + highpart,
            0x80 + midA,
            0x80 + midB,
            0x80 + lowpart)
    end
end

function OBJDEF:onDecodeError(message, text, location, etc)
    if text then
        if location then
            message = string.format("%s at char %d of: %s", message, location, text)
        else
            message = string.format("%s: %s", message, text)
        end
    end

    if etc ~= nil then
        message = message .. " (" .. OBJDEF:encode(etc) .. ")"
    end

    if self.assert then
        self.assert(false, message)
    else
        assert(false, message)
    end
end

OBJDEF.onDecodeOfNilError  = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError

function OBJDEF:onEncodeError(message, etc)
    if etc ~= nil then
        message = message .. " (" .. OBJDEF:encode(etc) .. ")"
    end

    if self.assert then
        self.assert(false, message)
    else
        assert(false, message)
    end
end

local function grok_number(self, text, start, options)
    --
    -- Grab the integer part
    --
    local integer_part = text:match('^-?[1-9]%d*', start)
            or text:match("^-?0",        start)

    if not integer_part then
        self:onDecodeError("expected number", text, start, options.etc)
    end

    local i = start + integer_part:len()

    --
    -- Grab an optional decimal part
    --
    local decimal_part = text:match('^%.%d+', i) or ""

    i = i + decimal_part:len()

    --
    -- Grab an optional exponential part
    --
    local exponent_part = text:match('^[eE][-+]?%d+', i) or ""

    i = i + exponent_part:len()

    local full_number_text = integer_part .. decimal_part .. exponent_part

    if options.decodeNumbersAsObjects then
        return OBJDEF:asNumber(full_number_text), i
    end

    --
    -- If we're told to stringify under certain conditions, so do.
    -- We punt a bit when there's an exponent by just stringifying no matter what.
    -- I suppose we should really look to see whether the exponent is actually big enough one
    -- way or the other to trip stringification, but I'll be lazy about it until someone asks.
    --
    if (options.decodeIntegerStringificationLength
            and
            (integer_part:len() >= options.decodeIntegerStringificationLength or exponent_part:len() > 0))

            or

            (options.decodeDecimalStringificationLength
                    and
                    (decimal_part:len() >= options.decodeDecimalStringificationLength or exponent_part:len() > 0))
    then
        return full_number_text, i -- this returns the exact string representation seen in the original JSON
    end



    local as_number = tonumber(full_number_text)

    if not as_number then
        self:onDecodeError("bad number", text, start, options.etc)
    end

    return as_number, i
end


local function grok_string(self, text, start, options)

    if text:sub(start,start) ~= '"' then
        self:onDecodeError("expected string's opening quote", text, start, options.etc)
    end

    local i = start + 1 -- +1 to bypass the initial quote
    local text_len = text:len()
    local VALUE = ""
    while i <= text_len do
        local c = text:sub(i,i)
        if c == '"' then
            return VALUE, i + 1
        end
        if c ~= '\\' then
            VALUE = VALUE .. c
            i = i + 1
        elseif text:match('^\\b', i) then
            VALUE = VALUE .. "\b"
            i = i + 2
        elseif text:match('^\\f', i) then
            VALUE = VALUE .. "\f"
            i = i + 2
        elseif text:match('^\\n', i) then
            VALUE = VALUE .. "\n"
            i = i + 2
        elseif text:match('^\\r', i) then
            VALUE = VALUE .. "\r"
            i = i + 2
        elseif text:match('^\\t', i) then
            VALUE = VALUE .. "\t"
            i = i + 2
        else
            local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
            if hex then
                i = i + 6 -- bypass what we just read

                -- We have a Unicode codepoint. It could be standalone, or if in the proper range and
                -- followed by another in a specific range, it'll be a two-code surrogate pair.
                local codepoint = tonumber(hex, 16)
                if codepoint >= 0xD800 and codepoint <= 0xDBFF then
                    -- it's a hi surrogate... see whether we have a following low
                    local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
                    if lo_surrogate then
                        i = i + 6 -- bypass the low surrogate we just read
                        codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
                    else
                        -- not a proper low, so we'll just leave the first codepoint as is and spit it out.
                    end
                end
                VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)

            else

                -- just pass through what's escaped
                VALUE = VALUE .. text:match('^\\(.)', i)
                i = i + 2
            end
        end
    end

    self:onDecodeError("unclosed string", text, start, options.etc)
end

local function skip_whitespace(text, start)

    local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
    if match_end then
        return match_end + 1
    else
        return start
    end
end

local grok_one -- assigned later

local function grok_object(self, text, start, options)

    if text:sub(start,start) ~= '{' then
        self:onDecodeError("expected '{'", text, start, options.etc)
    end

    local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'

    local VALUE = self.strictTypes and self:newObject { } or { }

    if text:sub(i,i) == '}' then
        return VALUE, i + 1
    end
    local text_len = text:len()
    while i <= text_len do
        local key, new_i = grok_string(self, text, i, options)

        i = skip_whitespace(text, new_i)

        if text:sub(i, i) ~= ':' then
            self:onDecodeError("expected colon", text, i, options.etc)
        end

        i = skip_whitespace(text, i + 1)

        local new_val, new_i = grok_one(self, text, i, options)

        VALUE[key] = new_val

        --
        -- Expect now either '}' to end things, or a ',' to allow us to continue.
        --
        i = skip_whitespace(text, new_i)

        local c = text:sub(i,i)

        if c == '}' then
            return VALUE, i + 1
        end

        if text:sub(i, i) ~= ',' then
            self:onDecodeError("expected comma or '}'", text, i, options.etc)
        end

        i = skip_whitespace(text, i + 1)
    end

    self:onDecodeError("unclosed '{'", text, start, options.etc)
end

local function grok_array(self, text, start, options)
    if text:sub(start,start) ~= '[' then
        self:onDecodeError("expected '['", text, start, options.etc)
    end

    local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
    local VALUE = self.strictTypes and self:newArray { } or { }
    if text:sub(i,i) == ']' then
        return VALUE, i + 1
    end

    local VALUE_INDEX = 1

    local text_len = text:len()
    while i <= text_len do
        local val, new_i = grok_one(self, text, i, options)

        -- can't table.insert(VALUE, val) here because it's a no-op if val is nil
        VALUE[VALUE_INDEX] = val
        VALUE_INDEX = VALUE_INDEX + 1

        i = skip_whitespace(text, new_i)

        --
        -- Expect now either ']' to end things, or a ',' to allow us to continue.
        --
        local c = text:sub(i,i)
        if c == ']' then
            return VALUE, i + 1
        end
        if text:sub(i, i) ~= ',' then
            self:onDecodeError("expected comma or '['", text, i, options.etc)
        end
        i = skip_whitespace(text, i + 1)
    end
    self:onDecodeError("unclosed '['", text, start, options.etc)
end


grok_one = function(self, text, start, options)
    -- Skip any whitespace
    start = skip_whitespace(text, start)

    if start > text:len() then
        self:onDecodeError("unexpected end of string", text, nil, options.etc)
    end

    if text:find('^"', start) then
        return grok_string(self, text, start, options.etc)

    elseif text:find('^[-0123456789 ]', start) then
        return grok_number(self, text, start, options)

    elseif text:find('^%{', start) then
        return grok_object(self, text, start, options)

    elseif text:find('^%[', start) then
        return grok_array(self, text, start, options)

    elseif text:find('^true', start) then
        return true, start + 4

    elseif text:find('^false', start) then
        return false, start + 5

    elseif text:find('^null', start) then
        return nil, start + 4

    else
        self:onDecodeError("can't parse JSON", text, start, options.etc)
    end
end

function OBJDEF:decode(text, etc, options)
    --
    -- If the user didn't pass in a table of decode options, make an empty one.
    --
    if type(options) ~= 'table' then
        options = {}
    end

    --
    -- If they passed in an 'etc' argument, stuff it into the options.
    -- (If not, any 'etc' field in the options they passed in remains to be used)
    --
    if etc ~= nil then
        options.etc = etc
    end


    if type(self) ~= 'table' or self.__index ~= OBJDEF then
        OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, options.etc)
    end

    if text == nil then
        self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, options.etc)
    elseif type(text) ~= 'string' then
        self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, options.etc)
    end

    if text:match('^%s*$') then
        return nil
    end

    if text:match('^%s*<') then
        -- Can't be JSON... we'll assume it's HTML
        self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, options.etc)
    end

    --
    -- Ensure that it's not UTF-32 or UTF-16.
    -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
    -- but this package can't handle them.
    --
    if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
        self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, options.etc)
    end

    --
    -- apply global options
    --
    if options.decodeNumbersAsObjects == nil then
        options.decodeNumbersAsObjects = self.decodeNumbersAsObjects
    end
    if options.decodeIntegerStringificationLength == nil then
        options.decodeIntegerStringificationLength = self.decodeIntegerStringificationLength
    end
    if options.decodeDecimalStringificationLength == nil then
        options.decodeDecimalStringificationLength = self.decodeDecimalStringificationLength
    end

    local success, value = pcall(grok_one, self, text, 1, options)

    if success then
        return value
    else
        -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
        if self.assert then
            self.assert(false, value)
        else
            assert(false, value)
        end
        -- and if we're still here, return a nil and throw the error message on as a second arg
        return nil, value
    end
end

local function backslash_replacement_function(c)
    if c == "\n" then
        return "\\n"
    elseif c == "\r" then
        return "\\r"
    elseif c == "\t" then
        return "\\t"
    elseif c == "\b" then
        return "\\b"
    elseif c == "\f" then
        return "\\f"
    elseif c == '"' then
        return '\\"'
    elseif c == '\\' then
        return '\\\\'
    else
        return string.format("\\u%04x", c:byte())
    end
end

local chars_to_be_escaped_in_JSON_string
= '['
        ..    '"'    -- class sub-pattern to match a double quote
        ..    '%\\'  -- class sub-pattern to match a backslash
        ..    '%z'   -- class sub-pattern to match a null
        ..    '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
        .. ']'


local LINE_SEPARATOR_as_utf8      = unicode_codepoint_as_utf8(0x2028)
local PARAGRAPH_SEPARATOR_as_utf8 = unicode_codepoint_as_utf8(0x2029)
local function json_string_literal(value, options)
    local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
    if options.stringsAreUtf8 then
        --
        -- This feels really ugly to just look into a string for the sequence of bytes that we know to be a particular utf8 character,
        -- but utf8 was designed purposefully to make this kind of thing possible. Still, feels dirty.
        -- I'd rather decode the byte stream into a character stream, but it's not technically needed so
        -- not technically worth it.
        --
        newval = newval:gsub(LINE_SEPARATOR_as_utf8, '\\u2028'):gsub(PARAGRAPH_SEPARATOR_as_utf8,'\\u2029')
    end
    return '"' .. newval .. '"'
end

local function object_or_array(self, T, etc)
    --
    -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
    -- object. If there are only numbers, it's a JSON array.
    --
    -- If we'll be converting to a JSON object, we'll want to sort the keys so that the
    -- end result is deterministic.
    --
    local string_keys = { }
    local number_keys = { }
    local number_keys_must_be_strings = false
    local maximum_number_key

    for key in pairs(T) do
        if type(key) == 'string' then
            table.insert(string_keys, key)
        elseif type(key) == 'number' then
            table.insert(number_keys, key)
            if key <= 0 or key >= math.huge then
                number_keys_must_be_strings = true
            elseif not maximum_number_key or key > maximum_number_key then
                maximum_number_key = key
            end
        else
            self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
        end
    end

    if #string_keys == 0 and not number_keys_must_be_strings then
        --
        -- An empty table, or a numeric-only array
        --
        if #number_keys > 0 then
            return nil, maximum_number_key -- an array
        elseif tostring(T) == "JSON array" then
            return nil
        elseif tostring(T) == "JSON object" then
            return { }
        else
            -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
            return nil
        end
    end

    table.sort(string_keys)

    local map
    if #number_keys > 0 then
        --
        -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
        -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
        --

        if self.noKeyConversion then
            self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
        end

        --
        -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
        --
        map = { }
        for key, val in pairs(T) do
            map[key] = val
        end

        table.sort(number_keys)

        --
        -- Throw numeric keys in there as strings
        --
        for _, number_key in ipairs(number_keys) do
            local string_key = tostring(number_key)
            if map[string_key] == nil then
                table.insert(string_keys , string_key)
                map[string_key] = T[number_key]
            else
                self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
            end
        end
    end

    return string_keys, nil, map
end

--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
--
--    pretty         -- If true, return a pretty-printed version.
--
--    indent         -- A string (usually of spaces) used to indent each nested level.
--
--    align_keys     -- If true, align all the keys when formatting a table.
--
--    null           -- If this exists with a string value, table elements with this value are output as JSON null.
--
--    stringsAreUtf8 -- If true, consider Lua strings not as a sequence of bytes, but as a sequence of UTF-8 characters.
--                      (Currently, the only practical effect of setting this option is that Unicode LINE and PARAGRAPH
--                       separators, if found in a string, are encoded with a JSON escape instead of as raw UTF-8.
--                       The JSON is valid either way, but encoding this way, apparently, allows the resulting JSON
--                       to also be valid Java.)
--
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent, for_key)

    --
    -- keys in a JSON object can never be null, so we don't even consider options.null when converting a key value
    --
    if value == nil or (not for_key and options and options.null and value == options.null) then
        return 'null'

    elseif type(value) == 'string' then
        return json_string_literal(value, options)

    elseif type(value) == 'number' then
        if value ~= value then
            --
            -- NaN (Not a Number).
            -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
            --
            return "null"
        elseif value >= math.huge then
            --
            -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
            -- really be a package option. Note: at least with some implementations, positive infinity
            -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
            -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
            -- case first.
            --
            return "1e+9999"
        elseif value <= -math.huge then
            --
            -- Negative infinity.
            -- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
            --
            return "-1e+9999"
        else
            return tostring(value)
        end

    elseif type(value) == 'boolean' then
        return tostring(value)

    elseif type(value) ~= 'table' then
--        self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
--        self:onEncodeError("can't =convert " .. type(value) .. " to JSON", etc)
        if torch.isTensor(value) then
            -- Its a tensor! display the size of the tensor
            local str = torch.type(value) .. '('
            for s=1,#value:size() do
                str = str .. tostring(value:size()[s])
                if s < #value:size() then
                    str = (str .. ' x ')
                end
            end
            str = str .. ')'
            return str
        else
            return json_string_literal(tostring(value), options)
        end

    elseif getmetatable(value) == isNumber then
        return tostring(value)
    else
        --
        -- A table to be converted to either a JSON object or array.
        --
        local T = value

        if type(options) ~= 'table' then
            options = {}
        end
        if type(indent) ~= 'string' then
            indent = ""
        end

        if parents[T] then
            self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
        else
            parents[T] = true
        end

        local result_value

        local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
        if maximum_number_key then
            --
            -- An array...
            --
            local ITEMS = { }
            for i = 1, maximum_number_key do
                table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
            end

            if options.pretty then
                result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
            else
                result_value = "["  .. table.concat(ITEMS, ",")  .. "]"
            end

        elseif object_keys then
            --
            -- An object
            --
            local TT = map or T

            if options.pretty then

                local KEYS = { }
                local max_key_length = 0
                for _, key in ipairs(object_keys) do
                    local encoded = encode_value(self, tostring(key), parents, etc, options, indent, true)
                    if options.align_keys then
                        max_key_length = math.max(max_key_length, #encoded)
                    end
                    table.insert(KEYS, encoded)
                end
                local key_indent = indent .. tostring(options.indent or "")
                local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and "  " or "")
                local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"

                local COMBINED_PARTS = { }
                for i, key in ipairs(object_keys) do
                    local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
                    table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
                end
                result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"

            else

                local PARTS = { }
                for _, key in ipairs(object_keys) do
                    local encoded_val = encode_value(self, TT[key],       parents, etc, options, indent)
                    local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent, true)
                    table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
                end
                result_value = "{" .. table.concat(PARTS, ",") .. "}"

            end
        else
            --
            -- An empty array/object... we'll treat it as an array, though it should really be an option
            --
            result_value = "[]"
        end

        parents[T] = false
        return result_value
    end
end


function OBJDEF:encode(value, etc, options)
    if type(self) ~= 'table' or self.__index ~= OBJDEF then
        OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
    end

    --
    -- If the user didn't pass in a table of decode options, make an empty one.
    --
    if type(options) ~= 'table' then
        options = {}
    end

    return encode_value(self, value, {}, etc, options)
end

function OBJDEF:encode_pretty(value, etc, options)
    if type(self) ~= 'table' or self.__index ~= OBJDEF then
        OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
    end

    --
    -- If the user didn't pass in a table of decode options, use the default pretty ones
    --
    if type(options) ~= 'table' then
        options = default_pretty_options
    end

    return encode_value(self, value, {}, etc, options)
end

function OBJDEF.__tostring()
    return "JSON encode/decode package"
end

OBJDEF.__index = OBJDEF

function OBJDEF:new(args)
    local new = { }

    if args then
        for key, val in pairs(args) do
            new[key] = val
        end
    end

    return setmetatable(new, OBJDEF)
end

return OBJDEF:new()

--
-- Version history:
--
--   20160728.17   Added concatenation to the metatable for JSON:asNumber().
--
--   20160709.16   Could crash if not passed an options table (thanks jarno heikkinen <jarnoh@capturemonkey.com>).
--
--                 Made JSON:asNumber() a bit more resilient to being passed the results of itself.
--
--   20160526.15   Added the ability to easily encode null values in JSON, via the new "null" encoding option.
--                 (Thanks to Adam B for bringing up the issue.)
--
--                 Added some support for very large numbers and precise floats via
--                    JSON.decodeNumbersAsObjects
--                    JSON.decodeIntegerStringificationLength
--                    JSON.decodeDecimalStringificationLength
--
--                 Added the "stringsAreUtf8" encoding option. (Hat tip to http://lua-users.org/wiki/JsonModules )
--
--   20141223.14   The encode_pretty() routine produced fine results for small datasets, but isn't really
--                 appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
--                 more flexible, and changed the default encode_pretty() to be more generally useful.
--
--                 Added a third 'options' argument to the encode() and encode_pretty() routines, to control
--                 how the encoding takes place.
--
--                 Updated docs to add assert() call to the loadfile() line, just as good practice so that
--                 if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
--   20140920.13   Put back (in a way that doesn't cause warnings about unused variables) the author string,
--                 so that the source of the package, and its version number, are visible in compiled copies.
--
--   20140911.12   Minor lua cleanup.
--                 Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
--                 (Thanks to SmugMug's David Parry for these.)
--
--   20140418.11   JSON nulls embedded within an array were being ignored, such that
--                     ["1",null,null,null,null,null,"seven"],
--                 would return
--                     {1,"seven"}
--                 It's now fixed to properly return
--                     {1, nil, nil, nil, nil, nil, "seven"}
--                 Thanks to "haddock" for catching the error.
--
--   20140116.10   The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
--   20131118.9    Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
--                 and this caused some problems.
--
--   20131031.8    Unified the code for encode() and encode_pretty(); they had been stupidly separate,
--                 and had of course diverged (encode_pretty didn't get the fixes that encode got, so
--                 sometimes produced incorrect results; thanks to Mattie for the heads up).
--
--                 Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
--                 If a table has both numeric and string keys, or its numeric keys are inappropriate
--                 (such as being non-positive or infinite), the numeric keys are turned into
--                 string keys appropriate for a JSON object. So, as before,
--                         JSON:encode({ "one", "two", "three" })
--                 produces the array
--                         ["one","two","three"]
--                 but now something with mixed key types like
--                         JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
--                 instead of throwing an error produces an object:
--                         {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
--                 To maintain the prior throw-an-error semantics, set
--                      JSON.noKeyConversion = true
--
--   20131004.7    Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
--   20130120.6    Comment update: added a link to the specific page on my blog where this code can
--                 be found, so that folks who come across the code outside of my blog can find updates
--                 more easily.
--
--   20111207.5    Added support for the 'etc' arguments, for better error reporting.
--
--   20110731.4    More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
--   20110730.3    Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
--                   * When encoding lua for JSON, Sparse numeric arrays are now handled by
--                     spitting out full arrays, such that
--                        JSON:encode({"one", "two", [10] = "ten"})
--                     returns
--                        ["one","two",null,null,null,null,null,null,null,"ten"]
--
--                     In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
--                   * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
--                     Version 20100810.2 and earlier created invalid JSON in both cases.
--
--                   * Unicode surrogate pairs are now detected when decoding JSON.
--
--   20100810.2    added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
--   20100731.1    initial public release
--
