////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-2015, Egret Technology Inc. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// class Main extends egret.DisplayObjectContainer { public constructor() { super(); this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this); } private onAddToStage(event:egret.Event) { this.removeEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this); egret.gui.mapClass("egret.gui.IAssetAdapter", AssetAdapter); egret.gui.mapClass("egret.gui.IThemeAdapter", ThemeAdapter); RES.addEventListener(RES.ResourceEvent.CONFIG_COMPLETE, this.onConfigComplete, this); RES.loadConfig("resource/resource.json", "resource/"); } /** * 配置文件加载完成,开始预加载preload资源组。 * Loading of configuration file is complete, start to pre-load the preload resource group */ private onConfigComplete(event:RES.ResourceEvent):void { RES.removeEventListener(RES.ResourceEvent.CONFIG_COMPLETE, this.onConfigComplete, this); egret.gui.Theme.load("resource/theme.thm"); RES.addEventListener(RES.ResourceEvent.GROUP_COMPLETE, this.onResourceLoadComplete, this); RES.loadGroup("preload"); } private onResourceLoadComplete(event:RES.ResourceEvent):void { if (event.groupName == "preload") { RES.removeEventListener(RES.ResourceEvent.GROUP_COMPLETE, this.onResourceLoadComplete, this); this.createGameScene(); } } /** * 创建游戏场景 * Create a game scene */ private createGameScene():void { var uistage: egret.gui.UIStage = new egret.gui.UIStage(); this.addChild(uistage); uistage.addEventListener(GameEvent.LOGIN_IN_SUCCESS,this.onLoginInSuccess,this); uistage.addEventListener(GameEvent.LOGIN_OUT_SUCCESS,this.onLoginOutSuccess,this); utils.init(uistage); utils.changeView(new LoginView()); } private onLoginInSuccess(e:GameEvent):void{ utils.changeView(new GameView()); } private onLoginOutSuccess(e:GameEvent):void{ utils.changeView(new LoginView()); } }