////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-2015, Egret Technology Inc. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// class AssetAdapter implements egret.gui.IAssetAdapter { /** * 解析素材 * @method egret.gui.DefaultAssetAdapter#getAsset * @param source {any} 待解析的新素材标识符 * @param compFunc {Function} 解析完成回调函数,示例:compFunc(content:any,source:any):void; * 回调参数content接受两种类型:DisplayObject或Texture。 * @param thisObject {any} compFunc的this引用 * @param oldContent any 旧的内容对象,传入值有可能为null。 * 对于某些类型素材,例如MovieClip,可以重用传入的显示对象,只修改其数据再返回。 */ public getAsset(source:any, compFunc:Function, thisObject:any, oldContent:any):void { function onGetRes(data:any):void { compFunc.call(thisObject, data, source); } var content:any = source; if (source.prototype) { content = new source(); } if (content instanceof egret.DisplayObject || content instanceof egret.Texture) { compFunc.call(thisObject, content, source); } else if (typeof(source) == "string") { if (RES.hasRes(source)) { RES.getResAsync(source, onGetRes, this); } else { RES.getResByUrl(source, onGetRes, this, RES.ResourceItem.TYPE_IMAGE); } } else { compFunc.call(thisObject, content, source); } } }