#region License
/*
Copyright (c) 2010-2014 Danko Kozar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#endregion License
using System;
using System.Collections.Generic;
using System.Reflection;
using eDriven.Core.Signals;
using eDriven.Core.Util;
using UnityEngine;
namespace eDriven.Networking.External
{
///
/// The Singleton which communicates with Javascript in browser host page
/// Could be put anywhere in the hierarchy, because it handles it's own path when communicating with Javascript
/// The path (to GameObject containing this script) is being registered with Javascript just before the first Javascript method call
///
[AddComponentMenu("eDriven/Networking/JavascriptConnector")]
public sealed class JavascriptConnector : MonoBehaviour
{
#if DEBUG
// ReSharper disable UnassignedField.Global
public static bool DebugMode;
// ReSharper restore UnassignedField.Global
#endif
#region Singleton
private static JavascriptConnector _instance;
///
/// Singleton class for handling focus
///
private JavascriptConnector()
{
// Constructor is protected
}
///
/// Singleton instance
///
public static JavascriptConnector Instance
{
get
{
if (_instance == null)
{
#if DEBUG
if (DebugMode)
Debug.Log(string.Format("Instantiating JavascriptConnector instance"));
#endif
_instance = (JavascriptConnector) FindObjectOfType(typeof (JavascriptConnector));
JavascriptConnector[] instances = (JavascriptConnector[]) FindObjectsOfType(typeof (JavascriptConnector));
if (instances.Length == 0)
{
throw new Exception("No JavascriptConnector instance found");
}
if (instances.Length > 1)
{
throw new Exception("Multiple instances of JavascriptConnector found");
}
_instance = instances[0];
_instance.Initialize();
}
return _instance;
}
}
#endregion
///
/// Initializes the Singleton instance
///
private void Initialize()
{
_callbacks = new Dictionary();
}
///
/// Callback parameter separator
///
public char CallbackStringSeparator = '|';
///
/// A single string, integer or float argument must be passed when using SendMessage(),
/// the parameter is required on the calling side.
/// If you don't need it then just pass a zero or other default value and ignore it on the Unity side.
/// Additionally, the game object specified by the name can be given in the form of a path name.
/// For example, /MyObject/SomeChild where SomeChild must be a child of MyObject and MyObject
/// must be at the root level due to the '/' in front of its name.
///
/// The string value returned from browser Javascript
// ReSharper disable UnusedMember.Local
[Obfuscation(Exclude = true)]
void Callback(string value)
// ReSharper restore UnusedMember.Local
{
//_signal.Emit(param);
string[] parts = value.Split(CallbackStringSeparator);
if (parts.Length != 2)
throw new Exception("parts length is not 2");
int id;
try
{
id = Convert.ToInt32(parts[0]);
}
catch (Exception ex)
{
throw new Exception("parts[0] is not an integer: " + ex);
}
if (!_callbacks.ContainsKey(id))
return; // no callback. The call had no callback defined.
//throw new Exception(string.Format("callbacks dictionary doesn't contain id={0}", id));
ExternalCallCallback callback = _callbacks[id];
callback(parts[1]);
_callbacks.Remove(id);
if (_callbacks.Count == 0)
_id = 0; // reset
}
private int _id;
private Queue _queue; // = new Queue();
private Dictionary _callbacks;
private static bool _registered;
///
/// True if Javascript connector already registered
///
public static bool Registered
{
get { return _registered; }
}
private bool _registerRequestSent;
///
/// The name of the connector object
///
public static string JavascriptConnectorObject = "eDriven.Connector";
///
/// Registration method name
///
public static string JavascriptRegistrationMethod = "registerConnector";
///
/// Calls the Javascript method
///
/// The name of the Javascript method
/// Callback function
/// Javascript method parameters
public void Call(string javascriptMethod, ExternalCallCallback callback, params object[] parameters)
{
if (!_registered)
{
if (!_registerRequestSent)
{
if (null == _queue)
_queue = new Queue();
//_queue.Enqueue(new ExternalCallParams(JavascriptRegistrationMethod, _id, new object[] { gameObject.name })); // gameObject.transform.path??
_callbacks[_id] = RegistrationCallback;
string path = GameObjectUtil.HierarchyAsString(gameObject);
#if DEBUG
if (DebugMode)
{
Debug.Log(string.Format(@"The path is ""{0}""", path));
}
#endif
Application.ExternalCall(string.Format("{0}.{1}", JavascriptConnectorObject, JavascriptRegistrationMethod), _id,
new object[] { path, "Callback", "DeepLink" });
_registerRequestSent = true;
}
}
_id++;
_queue.Enqueue(new ExternalCallParams(javascriptMethod, _id, parameters));
if (null != callback)
_callbacks[_id] = callback;
if (_registered || Application.isEditor)
{
ProcessQueue();
}
}
[Obfuscation(Exclude = true)]
private void RegistrationCallback(string value)
{
#if DEBUG
if (DebugMode)
{
Debug.Log("Callback registered: " + value);
}
#endif
_registered = true;
ProcessQueue();
}
private void ProcessQueue()
{
#if DEBUG
if (DebugMode)
{
Debug.Log("Processing queue: Number of requests: " + _queue.Count);
}
#endif
while (_queue.Count > 0)
{
var p = _queue.Dequeue();
Application.ExternalCall(string.Format("{0}.{1}", JavascriptConnectorObject, p.JavascriptMethod), p.Id, p.Parameters);
}
}
public delegate void ExternalCallCallback(string value);
private struct ExternalCallParams
{
public string JavascriptMethod;
public int Id;
public object[] Parameters;
public ExternalCallParams(string javascriptMethod, int id, object[] parameters)
{
JavascriptMethod = javascriptMethod;
Id = id;
Parameters = parameters;
}
}
public Signal DeepLinkSignal = new Signal();
// ReSharper disable UnusedMember.Local
///
/// This method is being called from Javascript
///
///
void DeepLink(string value)
// ReSharper restore UnusedMember.Local
{
DeepLinkSignal.Emit(value);
}
}
}