#region License /* Copyright (c) 2010-2014 Danko Kozar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #endregion License using System; using System.Collections.Generic; using eDriven.Core.Managers; using UnityEngine; namespace eDriven.Core.Tasks { // ReSharper disable ClassNeverInstantiated.Global /// /// Task queue /// public class TaskQueue : IDisposable // ReSharper restore ClassNeverInstantiated.Global { #region Static public static bool DebugMode = true; #endregion #region Delegate definition /// /// Callback signature /// public delegate void Callback(ITask job); #endregion #region Properties public bool IsWorking { get; private set; } public bool AutoUpdate = true; /// /// All jobs /// private readonly List _jobs = new List(); public List Jobs { get { return _jobs.FindAll(delegate(ITask job) { return !job.Excluded; }); } } private ITask _current; public ITask Current { get { return _current; } } public int Count { get { return Jobs.Count; } } private int _currentIndex = -1; public int CurrentIndex { get { return _currentIndex; } } public IProgress CurrentProgress { get { return null != _current ? _current.Token : null; } } public Callback SingleFinishedHandler { get; set; } public Callback AllFinishedHandler { get; set; } #endregion #region Members /// /// Queued jobs /// When Run() is called, a job is added to the queue /// private readonly List _queued = new List(); #endregion #region Constructor public TaskQueue() { } public TaskQueue(Callback callback) { AllFinishedHandler = callback; } #endregion #region Methods public void Add(params ITask[] jobs) { foreach (ITask job in jobs) { // add it to queue #if DEBUG if (DebugMode) Debug.Log("Adding job: " + job); #endif //_queued.Add(job); _jobs.Add(job); } } public void Run(params ITask[] jobs) { Add(jobs); // add it to queue #if DEBUG if (DebugMode) Debug.Log(string.Format(@"######### STARTING [{0}] JOBS #########", _queued.Count)); #endif _currentIndex = -1; _queued.AddRange(_jobs); if (_queued.Count > 0) { IsWorking = true; if (AutoUpdate) //SystemManager.Instance.AddEventListener(SystemManager.UPDATE, OnUpdate); SystemManager.Instance.UpdateSignal.Connect(UpdateSlot); } } public void Reset() { #if DEBUG if (DebugMode) Debug.Log("### RESETTING ###"); #endif IsWorking = false; // set the flag if (AutoUpdate) //SystemManager.Instance.RemoveEventListener(SystemManager.UPDATE, OnUpdate); // disconnect from SystemManager SystemManager.Instance.UpdateSignal.Connect(UpdateSlot); _current = null; // nullify the reference _currentIndex = -1; _queued.Clear(); _jobs.Clear(); } public void Tick() { ProcessQueued(); ProcessActive(); } #endregion #region Private methods //private void OnUpdate(Event e) //{ // Tick(); //} private void ProcessQueued() { if (_queued.Count > 0 && null == _current) // check if no current processing { _current = _queued[0]; // take the first one _currentIndex++; _queued.Remove(_current); // remove it from the queue #if DEBUG if (DebugMode) Debug.Log(string.Format(@"######### STARTING job [{0}] #########", _current)); #endif _current.Run(); // run it } } private void ProcessActive() { if (null != _current) { _current.Tick(); // heartbeat if (_current.IsDone) // if current is done { /** * If callback for a job is defined, execute it * */ if (null != _current.Callback) _current.Callback(_current); /** * If handler for a SINGLE ITEM FINISHED is defined, execute it * */ if (null != SingleFinishedHandler) SingleFinishedHandler(_current); #if DEBUG if (DebugMode) Debug.Log(string.Format(@"######### Ending job [{0}] after {1} ms #########", _current, (DateTime.Now.Subtract(_current.StartTime).TotalMilliseconds))); #endif if (_queued.Count == 0) // if no requests to process { #if DEBUG if (DebugMode) Debug.Log("### ALL JOBS DONE ###"); #endif /** * If handler for a WHOLE QUEUE is defined, execute it * */ if (null != AllFinishedHandler) AllFinishedHandler(_current); IsWorking = false; // set the flag if (AutoUpdate) SystemManager.Instance.UpdateSignal.Connect(UpdateSlot); // disconnect from SystemManager } _current = null; // nullify the reference } } } #endregion #region Implementation of ISlot public void UpdateSlot(params object[] parameters) { Tick(); } #endregion #region Implementation of IDisposable /// /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. /// /// 2 public void Dispose() { SystemManager.Instance.UpdateSignal.Disconnect(UpdateSlot); } #endregion } }