#region License /* Copyright (c) 2010-2014 Danko Kozar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #endregion License namespace eDriven.Core.Events { /// /// The event that wrapps up UnityEngine.Event /// Has a reference to UnityEngine.Event.current as /// It copies Shift, Control and Alt from UnityEngine.Event.current /// /// Coded by Danko Kozar public class InputEvent : Event { #region Properties /// /// Is Shift pressed /// public bool Shift; /// /// Is Control pressed /// public bool Control; /// /// Is Alt pressed /// public bool Alt; /// /// Current Unity event /// public UnityEngine.Event CurrentEvent { get { return _currentEvent; } set { _currentEvent = value; if (null != _currentEvent) { Shift = _currentEvent.shift; Control = _currentEvent.control; Alt = _currentEvent.alt; } } } #endregion #region Members private UnityEngine.Event _currentEvent; #endregion #region Constructor /// /// Constructor /// public InputEvent(string type) : base(type) { } /// /// Constructor /// public InputEvent(string type, object target) : base(type, target) { } /// /// Constructor /// public InputEvent(string type, bool bubbles) : base(type, bubbles) { } /// /// Constructor /// public InputEvent(string type, bool bubbles, bool cancelable) : base(type, bubbles, cancelable) { } #endregion #region Methods override public void Cancel() { base.Cancel(); // canceles the UnityEngine.Event if (null != CurrentEvent) CurrentEvent.Use(); } #endregion public override string ToString() { return string.Format("Control: {0}, Shift: {1}, Alt: {2}", Control, Shift, Alt); } } }