Shows or hides styling gizmos for supplied components
| C# | Visual Basic | Visual C++ |
public class UnityComponentStylingGizmo
Public Class UnityComponentStylingGizmo
public ref class UnityComponentStylingGizmo
| All Members | Constructors | Methods | Fields | ||
| Icon | Member | Description |
|---|---|---|
| UnityComponentStylingGizmo()()()() | Initializes a new instance of the UnityComponentStylingGizmo class | |
| DebugMode | ||
| Duration |
The time gizmos will be visible on screen before dissapearing
| |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.) | |
| Hide()()()() |
Hides all gizmos
| |
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Show(List<(Of <<'(Component>)>>)) |
Processes components and draws gizmos
| |
| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |
| Object | |
| UnityComponentStylingGizmo | |