A class responsible for various kinds of GUI lookups (queries)
| C# | Visual Basic | Visual C++ |
public static class GuiLookup
Public NotInheritable Class GuiLookup
public ref class GuiLookup abstract sealed
| All Members | Methods | ||||
| Icon | Member | Description |
|---|---|---|
| FindAdapter(String) |
Finds a ComponentAdapter globally. If such an adapter exists, returns it; if not, returns null This lookup is most often used for looking up component factories (of popup windows) | |
| FindAdapter<(Of <<'(T>)>>)(String) |
Finds a ComponentAdapter globally. If such an adapter exists, returns it; if not, returns null This lookup is most often used for looking up component factories (of popup windows) | |
| FindAdapter(GameObject, String) |
Finds a gui element in children. If such an element exists, returns it; if not, returns null
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| FindAdapter<(Of <<'(T>)>>)(GameObject, String) |
Finds a gui element in children. If such an element exists, returns it; if not, returns null
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| FindComponent(GameObject, String) |
Finds a gui element in children. If such an element exists, returns it; if not, returns null
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| FindComponent<(Of <<'(T>)>>)(GameObject, String) |
Finds a gui element in children. If such an element exists, returns it; if not, returns null
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| FindParent<(Of <<'(T>)>>)(Component) |
Finds a parent of the component where the parent type is being T (bottom-up) Returns null if such a parent not found | |
| GetAdapter(Transform) |
Returns the component adapter atached to the specified transform
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| GetAdapter(GameObject) |
Returns the component adapter atached to the specified game object
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| GetComponent(String) |
Gets a component from the adapter specified by ID
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| GetComponent(GameObject, String) |
Gets a component from the adapter specified by ID
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| GetGameObject(Component) |
Gets the parent game object to which a component adapter is attached to If this component is not being attached directly, but as a part of the container, the container registered in component adapter collection is returned | |
| GetPath(Transform) |
Returns the list of transforms specifying the component path
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| PathToString(Transform, String) |
Utility method for getting the string presentation of component path
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| Produce<(Of <<'(T>)>>)(String) |
Produces a component using the adapter/factory specified by ID
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| Produce(String, Boolean) |
Produces a component using the adapter/factory specified by ID
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| Produce(String) |
Produces a component using the adapter/factory specified by ID
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| Produce(GameObject, String, Boolean) |
Produces a component using the adapter/factory specified by ID
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| Produce(GameObject, String) |
Produces a component using the adapter/factory specified by ID
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| Object | |
| GuiLookup | |