TODO: do it properly:
Loading mask should push all of its visuals to the skin
It should have an animator as a skin part
| C# | Visual Basic | Visual C++ |
public class LoadingMask : LoadingMaskBase<LoadingMaskAnimator>
Public Class LoadingMask _ Inherits LoadingMaskBase(Of LoadingMaskAnimator)
public ref class LoadingMask : public LoadingMaskBase<LoadingMaskAnimator^>
| All Members | Constructors | Methods | |||
| Icon | Member | Description |
|---|---|---|
| LoadingMask()()()() | Initializes a new instance of the LoadingMask class | |
| LoadingMask(DisplayListMember) | Initializes a new instance of the LoadingMask class | |
| LoadingMask(DisplayListMember, String) | Initializes a new instance of the LoadingMask class | |
| Dispose()()()() | (Inherited from LoadingMaskBase<(Of <(<'T>)>)>.) | |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.) | |
| Mask(DisplayListMember) |
Shows the mask
(Inherited from LoadingMaskBase<(Of <(<'T>)>)>.) | |
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SetMessage(String) |
Updates the mask message
(Inherited from LoadingMaskBase<(Of <(<'T>)>)>.) | |
| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) | |
| Unmask()()()() |
Hides the mask
(Inherited from LoadingMaskBase<(Of <(<'T>)>)>.) |
| Object | ||
| LoadingMaskBase<(Of <(<'LoadingMaskAnimator>)>)> | ||
| LoadingMask | ||