The utility for handling game objects
| C# | Visual Basic | Visual C++ |
public class GameObjectUtil
Public Class GameObjectUtil
public ref class GameObjectUtil
| All Members | Constructors | Methods | |||
| Icon | Member | Description |
|---|---|---|
| GameObjectUtil()()()() | Initializes a new instance of the GameObjectUtil class | |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetHierarchy(GameObject) |
Returns the hierarchy (path) of the supplied GameObject
| |
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.) | |
| HierarchyAsString(GameObject, String) |
Returns a string representation of the object hierarchy
| |
| HierarchyAsString(GameObject) |
Returns a string representation of the object hierarchy with the default delimiter ("/")
| |
| IterateChildren(GameObject, GameObjectUtil..::..ChildHandler, Boolean) |
Iterates all children of a game object
| |
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Stringify(List<(Of <<'(GameObject>)>>), String) |
Returns the hierarchy (path) to the supplied GameObject
| |
| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |
| Object | |
| GameObjectUtil | |