Signal class
eDriven signals are inspired by Robert Penner's signals (Actionscript 3) -> Signals are so inspiring, Rob! :)
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| Signal()()()() | Initializes a new instance of the Signal class | |
| Connect(Slot, Int32, Boolean) | ||
| Connect(Slot, Boolean) | ||
| Connect(Slot, Int32) | ||
| Connect(Slot) | ||
| Connected | ||
| DescribeSignal(Signal) |
Returns Signal type
| |
| DescribeSlot(Slot) |
Returns Slot metadata
| |
| Disconnect(Slot) | ||
| DisconnectAll()()()() | ||
| Emit(array<Object>[]()[][]) | ||
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.) | |
| HasSlot(Slot) | ||
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| NumSlots | ||
| SlotCountChanged(Int32) |
Use this method to add the additional functionality when needed to react on the subscriber change
| |
| ToString()()()() | (Overrides Object.ToString()()()().) |