The factory that produces and handles tweens
| C# | Visual Basic | Visual C++ |
public class TweenFactory : ITweenFactory, ITweenFactoryOperator, ITweenParameters, ITargetedAction
Public Class TweenFactory _ Implements ITweenFactory, ITweenFactoryOperator, ITweenParameters, ITargetedAction
public ref class TweenFactory : ITweenFactory, ITweenFactoryOperator, ITweenParameters, ITargetedAction
| All Members | Constructors | Methods | Properties | Fields | |
| Icon | Member | Description |
|---|---|---|
| TweenFactory()()()() |
Constructor
| |
| TweenFactory(Type) |
Constructor
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| TweenFactory(IAnimation) |
Constructor
| |
| TweenFactory(Type, array<ITweenFactoryPlugin>[]()[][]) |
Constructor
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| TweenFactory(IAnimation, array<ITweenFactoryPlugin>[]()[][]) |
Constructor
| |
| Blueprint | ||
| Callback | ||
| ConfigureInstance(IAnimation) | ||
| DebugMode |
Debug mode
| |
| Delay | ||
| Duration | ||
| Easer | ||
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.) | |
| Initialize(Object) | ||
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Name |
TEMP
Just a descriptive name for logging etc.
| |
| Play(Object) | ||
| Play(IEnumerable) | ||
| Produce()()()() |
Produces a tween instance
NOTE: optimize cloning
[!:http://stackoverflow.com/questions/129389/how-do-you-do-a-deep-copy-an-object-in-net-c-specifically]
Using the "Nested MemberwiseClone" technique is an order of magnitude faster again (see my post under @Gravitas). – Gravitas Jan 1 at 23:29
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| Property | ||
| StartDelay |
The delay before the first active tween
| |
| StartSignal |
The signal that fires when factory starts working. Used by plugins.
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| Stop()()()() | ||
| StopAllSignal |
The signal that fires when factory stops working. Used by plugins.
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| StopSignal |
The signal that fires when factory stops working. Used by plugins.
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| Target | ||
| ToString()()()() | (Overrides Object.ToString()()()().) |