Receives the animation package
Plays the specified animation
| C# | Visual Basic | Visual C++ |
public sealed class FrameAnimator : IAnimator, IDisposable
Public NotInheritable Class FrameAnimator _ Implements IAnimator, IDisposable
public ref class FrameAnimator sealed : IAnimator, IDisposable
| All Members | Constructors | Methods | Properties | Fields | |
| Icon | Member | Description |
|---|---|---|
| FrameAnimator()()()() | Initializes a new instance of the FrameAnimator class | |
| Animation | ||
| AnimationChangeSignal |
The signal indicating the animation changed
| |
| DebugMode | ||
| Dispose()()()() | Releases all resources used by the FrameAnimator | |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| FrameChangeSignal |
The signal indicating that the frame changed
| |
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.) | |
| IsPlaying | ||
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Package | ||
| Play(String) | ||
| Reset()()()() | ||
| Stop()()()() | ||
| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |
| Object | |
| FrameAnimator | |