| C# | Visual Basic | Visual C++ |
[SerializableAttribute] public class Animation : PathDescriptor, IDisposable, IUnique, IKeyframeAnimation
<SerializableAttribute> _ Public Class Animation _ Inherits PathDescriptor _ Implements IDisposable, IUnique, IKeyframeAnimation
[SerializableAttribute] public ref class Animation : public PathDescriptor, IDisposable, IUnique, IKeyframeAnimation
| All Members | Constructors | Methods | Properties | Fields | |
| Icon | Member | Description |
|---|---|---|
| Animation()()()() |
Constructor (needed for deserialization)
| |
| Animation(String, Point, array<Frame>[]()[][]) |
Constructor
| |
| CurrentFrame |
Returns a current frame while playing
| |
| Dispose()()()() | Releases all resources used by the Animation | |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| FrameDuration |
Overal frame duration (overridable by each frame)
| |
| FramePrefix | ||
| Frames |
Frames
| |
| FrameSuffix | ||
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.) | |
| Id |
Animation ID
| |
| LoadTextures(String) |
Loads frame textures from descriptors
| |
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Next()()()() |
Gets and returns the next frame
| |
| Offset |
Overal offset
| |
| OffsetX |
Overal offset
| |
| OffsetY |
Overal offset
| |
| Path | (Inherited from PathDescriptor.) | |
| Reset()()()() | ||
| ToString()()()() | (Overrides Object.ToString()()()().) | |
| UnknownAttributes | ||
| UnknownNodes |
| Object | ||
| PathDescriptor | ||
| Animation | ||