eDriven Framework API
GuiEvent Class
Namespaces ► eDriven.Gui.Events ► GuiEvent
eDriven Framework API
The event that wrapps up UnityEngine.Event.current Has a reference to UnityEngine.Event.current as It bubbles by default and copies Shift, Control and Alt from UnityEngine.Event.current
Declaration Syntax

C# | Visual Basic | Visual C++

    public class GuiEvent : InputEvent

    Public Class GuiEvent _
    	Inherits InputEvent

    public ref class GuiEvent : public InputEvent

Members

All Members | Constructors | Methods | Properties | Fields
Public Protected | Instance Static | Declared Inherited

Icon | Member | Description
--- | --- | ---
| GuiEvent(String) | Initializes a new instance of the GuiEvent class
| GuiEvent(String, Object) | Initializes a new instance of the GuiEvent class
| GuiEvent(String, Boolean) | Initializes a new instance of the GuiEvent class
| GuiEvent(String, Boolean, Boolean) | Initializes a new instance of the GuiEvent class
| Alt | Is Alt pressed (Inherited from InputEvent.)
| Bubbles | The flag used by systems that support event bubbling false by default (Inherited from Event.)
| Cancel()()()() | (Overrides InputEvent.Cancel()()()().)
| Cancelable | The flag that indicates if the event could be canceled or default prevented Using this flag, the developer can cancel/default prevent some behaviour inside the event dispatcher from the 'outside' (Inherited from Event.)
| CancelAndStopPropagation()()()() | Stops the propagation Used by systems that support event bubbling Cancels the further bubbling AND cancels the event (Inherited from Event.)
| Canceled | The flag that indicates if the event has been canceled Using this flag, the developer can cancel some default behaviour inside the event dispatcher from the 'outside' After the event has been canceled, it won't be dispatched to any of the consequent listeners (Inherited from Event.)
| Clone()()()() | Makes a shallow copy of the event (Inherited from Event.)
| Control | Is Control pressed (Inherited from InputEvent.)
| CurrentEvent | Current Unity event (Inherited from InputEvent.)
| CurrentTarget | Current target Used by systems that support event bubbling to keep track of the current object processing the event (Inherited from Event.)
| DefaultPrevented | The flag that indicates if the event has been default prevented Using this flag, the developer can prevent a default action of the event dispatcher This mechanism is used to expose a part of the decision making from event dispatcher to the 'outside' (Inherited from Event.)
| Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
| FOCUS_IN |
| FOCUS_OUT |
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.)
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.)
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.)
| Phase | Event phase (Capture/Target/Bubbling) Used by systems that support event bubbling to keep track of the current bubbling phase (Inherited from Event.)
| PreventDefault()()()() | Prevents the default action of the dispatcher following the dispatching (Inherited from Event.)
| Shift | Is Shift pressed (Inherited from InputEvent.)
| StopPropagation()()()() | Stops the propagation Used by systems that support event bubbling Cancels the further bubbling but does not cancel the event (Inherited from Event.)
| Target | Event target (or originator) By default, the object that dispatched the event It may be set to any object (not necesarily the one that dispatched it) If not set explicitelly, the target is set by the system to default (Inherited from Event.)
| ToString()()()() | (Inherited from InputEvent.)
| Type | The event type Used for notifiying listeners subscribed to specific event type (Inherited from Event.)

Inheritance Hierarchy

Object
| Event
|  | InputEvent
|  |  | GuiEvent
|  |  |  | DragEvent
|  |  |  | ButtonEvent
|  |  |  | DataRendererEvent

Assembly: eDriven.Gui (Module: eDriven.Gui) Version: 2.0.1.0 (2.0.1.0)