eDriven Framework API
eDriven.Core.Util Namespace
Namespaces ► eDriven.Core.Util
eDriven Framework API
Declaration Syntax

C# | Visual Basic | Visual C++

    namespace eDriven.Core.Util

    Namespace eDriven.Core.Util

    namespace eDriven.Core.Util

Types

All Types | Classes | Interfaces | Delegates

Icon | Type | Description
--- | --- | ---
| AsyncLoaderCallback<(Of <(<'T>)>)> | The callback for asynchronous loading
| GameObjectUtil..::..ChildHandler | The signature of the method which handles a child game object
| ComponentUtil | The utility for handling component references
| GameObjectUtil | The utility for handling game objects
| GlobalMemberInfoCache |
| IAsyncLoader<(Of <(<'T>)>)> | The ability to load texture asynchronously
| ISyncLoader<(Of <(<'T>)>)> | The ability to load resource identified by ID synchronously
| LogUtil | A helper for making a log strings
| MemberInfoCache | The class holding relations between types and their member types as MemberInfos
| MouseUtil | Mouse utility
| ObjectPool<(Of <(<'T>)>)> | The generic object pool Used for making the objects reusable This is the efficient anti-measure for memory leaks
| PriorityStack | This class is used for inserting and removing TYPED items from the priority stack This kind of stack is used for purposes like cursor management In cursor management, the cursor with the greatest priority has to be shown Also, there is the need to remove any of the cursors from the queue, whenever it is needed When the cursor is being added to queue, the ID is being returned This ID is then being used for object retreival
| ResourceLoader<(Of <(<'T>)>)> | Resource loader proxy Caches the once-loaded resources
| StageUtil | The utility class used for stage operations
| Timer | Timer class
| TimerException | The exception that can be thrown by ImageRotatorException
| TypedPriorityStack<(Of <(<'T>)>)> | This class is used for inserting and removing TYPED items from the priority stack This kind of stack is used for purposes like cursor management In cursor management, the cursor with the greatest priority has to be shown Also, there is the need to remove any of the cursors from the queue, whenever it is needed When the cursor is being added to queue, the ID is being returned This ID is then being used for object retreival
| TypeUtil |