eDriven Framework API
UnityEventProcessorBase Class
Namespaces ► eDriven.Core.Managers ► UnityEventProcessorBase
eDriven Framework API
Base class for Unity event processors
Declaration Syntax

C# | Visual Basic | Visual C++

    public abstract class UnityEventProcessorBase : IUnityEventProcessor

    Public MustInherit Class UnityEventProcessorBase _
    	Implements IUnityEventProcessor

    public ref class UnityEventProcessorBase abstract : IUnityEventProcessor

Members

All Members | Constructors | Methods | Properties
Public Protected | Instance Static | Declared Inherited

Icon | Member | Description
--- | --- | ---
| UnityEventProcessorBase()()()() | Initializes a new instance of the UnityEventProcessorBase class
| Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.)
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.)
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.)
| Process(Event) |
| SystemManager | The reference to system manager
| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.)

Remarks
Coded by Danko Kozar
Inheritance Hierarchy

Object
| UnityEventProcessorBase
|  | MouseProcessor

Assembly: eDriven.Core (Module: eDriven.Core) Version: 2.0.1.0 (2.0.1.0)