eDriven Framework API
Signal Class
Namespaces ► eDriven.Core.Signals ► Signal
eDriven Framework API
Signal class eDriven signals are inspired by Robert Penner's signals (Actionscript 3) -> Signals are so inspiring, Rob! :)
Declaration Syntax

C# | Visual Basic | Visual C++

    public class Signal : ISignal

    Public Class Signal _
    	Implements ISignal

    public ref class Signal : ISignal

Members

All Members | Constructors | Methods | Properties
Public Protected | Instance Static | Declared Inherited

Icon | Member | Description
--- | --- | ---
| Signal()()()() | Initializes a new instance of the Signal class
| Connect(Slot, Int32, Boolean) |
| Connect(Slot, Boolean) |
| Connect(Slot, Int32) |
| Connect(Slot) |
| Connected |
| DescribeSignal(Signal) | Returns Signal type
| DescribeSlot(Slot) | Returns Slot metadata
| Disconnect(Slot) |
| DisconnectAll()()()() |
| Emit(array<Object>[]()[][]) |
| Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.)
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.)
| HasSlot(Slot) |
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.)
| NumSlots |
| SlotCountChanged(Int32) | Use this method to add the additional functionality when needed to react on the subscriber change
| ToString()()()() | (Overrides Object.ToString()()()().)

Inheritance Hierarchy

Object
| Signal
|  | TweenErrorSignal
|  | StateHandlingSignal

Assembly: eDriven.Core (Module: eDriven.Core) Version: 2.0.1.0 (2.0.1.0)