eDriven Framework API
ComponentUtil Class
Namespaces ► eDriven.Core.Util ► ComponentUtil
eDriven Framework API
The utility for handling component references
Declaration Syntax

C# | Visual Basic | Visual C++

    public class ComponentUtil

    Public Class ComponentUtil

    public ref class ComponentUtil

Members

All Members | Constructors | Methods
Public Protected | Instance Static | Declared Inherited

Icon | Member | Description
--- | --- | ---
| ComponentUtil()()()() | Initializes a new instance of the ComponentUtil class
| Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.)
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.)
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.)
| ReferenceScript<(Of <<'(T>)>>)(String) | References the component of a particular type on a game object, which is looked up by name
| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.)

Inheritance Hierarchy

Object
| ComponentUtil

Assembly: eDriven.Core (Module: eDriven.Core) Version: 2.0.1.0 (2.0.1.0)