eDriven Framework API
GameObjectUtil Class
Namespaces ► eDriven.Core.Util ► GameObjectUtil
eDriven Framework API
The utility for handling game objects
Declaration Syntax

C# | Visual Basic | Visual C++

    public class GameObjectUtil

    Public Class GameObjectUtil

    public ref class GameObjectUtil

Members

All Members | Constructors | Methods
Public Protected | Instance Static | Declared Inherited

Icon | Member | Description
--- | --- | ---
| GameObjectUtil()()()() | Initializes a new instance of the GameObjectUtil class
| Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.)
| GetHierarchy(GameObject) | Returns the hierarchy (path) of the supplied GameObject
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.)
| HierarchyAsString(GameObject, String) | Returns a string representation of the object hierarchy
| HierarchyAsString(GameObject) | Returns a string representation of the object hierarchy with the default delimiter ("/")
| IterateChildren(GameObject, GameObjectUtil..::..ChildHandler, Boolean) | Iterates all children of a game object
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.)
| Stringify(List<(Of <<'(GameObject>)>>), String) | Returns the hierarchy (path) to the supplied GameObject
| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.)

Inheritance Hierarchy

Object
| GameObjectUtil

Assembly: eDriven.Core (Module: eDriven.Core) Version: 2.0.1.0 (2.0.1.0)