eDriven Framework API
PropertyReader Class
Namespaces ► eDriven.Animation ► PropertyReader
eDriven Framework API
The class used to read the property from an object
It could be instantiated using different constructors
If setting the target, it will read the property from the target If only the property name set, the target will be set by the tween using this property
Declaration Syntax

C# | Visual Basic | Visual C++

    public class PropertyReader : ICloneable

    Public Class PropertyReader _
    	Implements ICloneable

    public ref class PropertyReader : ICloneable

Members

All Members | Constructors | Methods | Fields
Public Protected | Instance Static | Declared Inherited

Icon | Member | Description
--- | --- | ---
| PropertyReader()()()() | Constructor
| PropertyReader(String) | Constructor
| PropertyReader(Object, String) | Constroctor
| Clone()()()() | Creates a new object that is a copy of the current instance.
| DebugMode |
| Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.)
| GetType()()()() | Gets the type of the current instance. (Inherited from Object.)
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.)
| Property | The name of te property to read
| Read()()()() | Reads the property
| Target | The target to read the property from
| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.)

Inheritance Hierarchy

Object
| PropertyReader

Assembly: eDriven.Animation (Module: eDriven.Animation) Version: 2.0.1.0 (2.0.1.0)