using UnityEngine; public class SystemManagerDemo2 : MonoBehaviour { public GUISkin Skin; // ReSharper disable UnusedMember.Local // ReSharper disable InconsistentNaming void OnGUI() // ReSharper restore InconsistentNaming // ReSharper restore UnusedMember.Local { GUI.skin = Skin; GUI.Label(new Rect(10, 10, Screen.width, 40), "SystemManager Demo. Press RETURN to instantiate. Press R to reset."); } }