using UnityEngine; public class GuiController : MonoBehaviour { public GUISkin Skin; // ReSharper disable InconsistentNaming // ReSharper disable UnusedMember.Local void OnGUI() // ReSharper restore UnusedMember.Local // ReSharper restore InconsistentNaming { GUI.skin = Skin; bool clicked = GUI.Button(new Rect(Screen.width - 110, 10, 100, 40), GameModel.Instance.Paused ? "Play" : "Pause"); if (clicked) { GameModel.Instance.Paused = !GameModel.Instance.Paused; } } }