using UnityEngine; public class EventDispatcherDemo2 : MonoBehaviour { public GUISkin Skin; // ReSharper disable UnusedMember.Local void Start() // ReSharper restore UnusedMember.Local { Debug.Log(new eDriven.Core.Info()); } // ReSharper disable UnusedMember.Local // ReSharper disable InconsistentNaming void OnGUI() // ReSharper restore InconsistentNaming // ReSharper restore UnusedMember.Local { GUI.skin = Skin; GUI.Label(new Rect(10, 10, Screen.width, 40), "EventDispatcherDemo2. Click a cube on the left"); } }