using eDriven.Core.Events; using eDriven.Tests.Core.EventDispatcher; using UnityEngine; public class EventDispatcherScript : MonoBehaviour { public EventDispatcher Dispatcher = new EventDispatcher(); // ReSharper disable InconsistentNaming public const string OBJECT_CLICKED = "objectClicked"; // ReSharper restore InconsistentNaming // ReSharper disable UnusedMember.Local void OnMouseDown() // ReSharper restore UnusedMember.Local { Debug.Log("EventDispatcherScript: dispatching event"); //Dispatcher.DispatchEvent(new Event(OBJECT_CLICKED, (object)gameObject)); // setting this.gameObject as Target // custom event CustomEvent customEvent = new CustomEvent(OBJECT_CLICKED, (object) gameObject); customEvent.Position = transform.position; Dispatcher.DispatchEvent(customEvent); } }