using UnityEngine; using Event=eDriven.Core.Events.Event; namespace eDriven.Tests.Core.EventDispatcher { public class CustomEvent : Event { public Vector3 Position; public CustomEvent(string type) : base(type) { } public CustomEvent(string type, object target) : base(type, target) { } public CustomEvent(string type, bool bubbles) : base(type, bubbles) { } } }