import { ILiftStatusWebComponentError, TMovementSensor } from "../../utils/types"; import "dayjs/locale/nl"; export declare class Ls3dScene { /** * The unique key that is used to identify store data. */ readonly idKey: string; /** * Elevator state (movement) */ movementState: TMovementSensor; /** * Current stop */ currentStop: number | string; /** * Last passed stop */ lastPassedStop: number; /** * The timestamp of the latest sensor update */ lastUpdate: number; /** * Centralized error state for tracking component errors */ errorState: ILiftStatusWebComponentError; /** * Keeps track of the setInterval ID. */ private timer; private hasBackDoorTimeout; private isComponentMounted; private store; private storeUnsubscribe; private animateTheFloor; private isAnimating; private isEasingOut; private isEasingIn; private animationFrameId; private arrowDown; private arrowUp; private backDoor; private backDoorLeft; private backDoorRight; private camera; private canvas; private doorWidth; private elevator; private elevatorBackWall; private elevatorBackWallBeam; private floorAnimationTween; private doorAnimationTween; private floorHeight; private floorSeparatorIndicator; private frontDoorLeft; private frontDoorRight; private movingDirection; private pulseInterval; private renderer; private scene; private speed; private readonly DEFAULT_SCENE_SIZE; private resizeObserver; private resizeFrameId; private lastCanvasSize; private positions; private materials; private initializeScene; scheduleSceneResizeOnWindowResize(): void; private scheduleResize; private observeResize; private getCanvasSize; private resizeScene; private updateIndicatorScale; private animateScene; private startAnimation; private stopAnimation; private renderScene; private stopDoorAnimation; private changeMaterial; private openFrontDoor; private closeFrontDoor; private openBackDoor; private closeBackDoor; private startPulseArrowAnimation; private stopPulseArrowAnimation; private moveUp; private moveDown; private stopMoving; private startAnimateFloorsIndicator; private stopAnimateFloorsIndicator; private animateFloorsIndicator; private hideNode; private showNode; /** * Updates the error state based on current component conditions */ private updateErrorState; private getErrorMessageForDisplay; private updateErrorMessageElement; private processSensorUpdate; private hasBackDoor; private setTimer; private clearTimer; connectedCallback(): void; private cleanupScene; disconnectedCallback(): void; componentWillLoad(): Promise; componentDidLoad(): void; componentDidUpdate(): void; render(): any; }