/* ecsjs is an entity component system library for JavaScript Copyright (C) 2014 Peter Flannery This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /** * An entity component system library for JavaScript * @showCategories * @module ecsjs */ import { EntityMap } from './entity-map.js' export { ComponentClassesMap } from './component-classes.js' export { ComponentMap } from './component-map.js' export { EntityMap } from './entity-map.js' export type { ComponentNotRegistered, ComponentTypeKeyMissing } from './errors.js' export { ComponentIterator } from './iterator.js' export { ComponentQuery } from './query.js' export type { ComponentClass, IComponentIterator } from './types.js' /** * A global default instance of an {@link EntityMap} * * Provides a convenient way to use the ECS without managing multiple maps. * * See the [cheat sheet](https://gitlab.com/ecsjs/ecs/-/blob/master/docs/cheat-sheet.md) for more examples. * @category Constants * @example * // register component(s) * ecs.register(Player, Position) * * // create an entity and set its components * const [player, position] = ecs.set(ecs.getNextId(), new Player(), new Position(10, 40)) */ export const ecs = new EntityMap() if (typeof window !== 'undefined') { // @ts-ignore: exports to window window.ecs = ecs } else if (typeof module !== 'undefined' && module !== null) { // exports to nodejs module.exports = { ecs }; }