import * as graphic from '../../util/graphic'; import List from '../../data/List'; import { AnimationOption } from '../../util/types'; import { PathProps } from 'zrender/esm/graphic/Path'; import { SymbolDrawSeriesScope } from './SymbolDraw'; interface SymbolOpts { disableAnimation?: boolean; useNameLabel?: boolean; symbolInnerColor?: string; } declare class Symbol extends graphic.Group { private _seriesModel; private _symbolType; private _sizeX; private _sizeY; private _z2; constructor(data: List, idx: number, seriesScope?: SymbolDrawSeriesScope, opts?: SymbolOpts); _createSymbol(symbolType: string, data: List, idx: number, symbolSize: number[], keepAspect: boolean): void; stopSymbolAnimation(toLastFrame: boolean): void; getSymbolPath(): graphic.Path & { __isEmptyBrush?: boolean; setColor: (color: string | import("zrender/esm/graphic/Pattern").PatternObject | import("zrender/esm/graphic/LinearGradient").LinearGradientObject | import("zrender/esm/graphic/RadialGradient").RadialGradientObject, innerColor?: string) => void; getColor: () => string | import("zrender/esm/graphic/Pattern").PatternObject | import("zrender/esm/graphic/LinearGradient").LinearGradientObject | import("zrender/esm/graphic/RadialGradient").RadialGradientObject; }; highlight(): void; downplay(): void; setZ(zlevel: number, z: number): void; setDraggable(draggable: boolean): void; updateData(data: List, idx: number, seriesScope?: SymbolDrawSeriesScope, opts?: SymbolOpts): void; _updateCommon(data: List, idx: number, symbolSize: number[], seriesScope?: SymbolDrawSeriesScope, opts?: SymbolOpts): void; setSymbolScale(scale: number): void; fadeOut(cb: () => void, opt?: { fadeLabel: boolean; animation?: AnimationOption; }): void; static getSymbolSize(data: List, idx: number): number[]; } export default Symbol;