import { Linter } from "eslint"; import { FileInfo } from "./getGameFiles.js"; import LintMessage = Linter.LintMessage; export declare const MAX_PLAYERS = 6; export declare const validationOptions: { sdkUrlStartRune: string; sdkUrlStartDusk: string; sdkVersionRegex: RegExp; minSdkVersion: string; maxFiles: number; maxSizeMb: number; }; export interface ValidationError { message: string; lintErrors?: LintMessage[]; } export interface ValidationResult { valid: boolean; errors: ValidationError[]; sdk: "Rune" | "Dusk"; } export declare function parseGameIndexHtml(indexHtmlContent: string): { parsedIndexHtml: import("node-html-parser").HTMLElement; scripts: import("node-html-parser").HTMLElement[]; sdkScript: import("node-html-parser").HTMLElement | undefined; } | null; export type GameConfig = { landscape: boolean; minPlayers: number | undefined; maxPlayers: number | undefined; updatesPerSecond: number; eventCallbacks: { playerLeft: boolean; playerJoined: boolean; }; update: boolean; persistPlayerData: boolean; }; export declare function validateGameFilesWithEval(logicRunner: string, files: FileInfo[]): Promise; export declare function validateGameFiles(files: FileInfo[], gameConfig: GameConfig): Promise;