import { ChargeStatus } from "../battery_state"; /** Profile LED animation modes */ export declare enum AccessProfileLedMode { Off = 0, On = 1, Fade = 2, Sweep = 3 } /** Player indicator patterns (6-segment cross LED) */ export declare enum AccessPlayerIndicator { Off = 0, /** S (1 segment) */ Player1 = 1, /** S + N (2 segments) */ Player2 = 2, /** S + NE + NW (3 segments) */ Player3 = 3, /** N + S + E + W (cross, 4 segments) */ Player4 = 4 } /** IDs for Access controller inputs */ export declare const enum AccessInputId { B1 = "B1", B2 = "B2", B3 = "B3", B4 = "B4", B5 = "B5", B6 = "B6", B7 = "B7", B8 = "B8", Center = "Center", StickClick = "StickClick", PS = "PS", Profile = "Profile", StickX = "StickX", StickY = "StickY", BatteryLevel = "BatteryLevel", BatteryStatus = "BatteryStatus", ProfileId = "ProfileId", MappedLeftStickX = "MappedLeftStickX", MappedLeftStickY = "MappedLeftStickY", MappedRightStickX = "MappedRightStickX", MappedRightStickY = "MappedRightStickY", MappedL2 = "MappedL2", MappedR2 = "MappedR2", DpadUp = "DpadUp", DpadDown = "DpadDown", DpadLeft = "DpadLeft", DpadRight = "DpadRight", Cross = "Cross", Circle = "Circle", Square = "Square", Triangle = "Triangle", L1 = "L1", R1 = "R1", L2Button = "L2Button", R2Button = "R2Button", L3 = "L3", R3 = "R3", Options = "Options", Create = "Create", TouchButton = "TouchButton", MuteButton = "MuteButton" } /** Describes an observation of the input state of an Access controller */ export interface AccessHIDState { [AccessInputId.B1]: boolean; [AccessInputId.B2]: boolean; [AccessInputId.B3]: boolean; [AccessInputId.B4]: boolean; [AccessInputId.B5]: boolean; [AccessInputId.B6]: boolean; [AccessInputId.B7]: boolean; [AccessInputId.B8]: boolean; [AccessInputId.Center]: boolean; [AccessInputId.StickClick]: boolean; [AccessInputId.PS]: boolean; [AccessInputId.Profile]: boolean; [AccessInputId.StickX]: number; [AccessInputId.StickY]: number; [AccessInputId.BatteryLevel]: number; [AccessInputId.BatteryStatus]: ChargeStatus; [AccessInputId.ProfileId]: number; [AccessInputId.MappedLeftStickX]: number; [AccessInputId.MappedLeftStickY]: number; [AccessInputId.MappedRightStickX]: number; [AccessInputId.MappedRightStickY]: number; [AccessInputId.MappedL2]: number; [AccessInputId.MappedR2]: number; [AccessInputId.DpadUp]: boolean; [AccessInputId.DpadDown]: boolean; [AccessInputId.DpadLeft]: boolean; [AccessInputId.DpadRight]: boolean; [AccessInputId.Cross]: boolean; [AccessInputId.Circle]: boolean; [AccessInputId.Square]: boolean; [AccessInputId.Triangle]: boolean; [AccessInputId.L1]: boolean; [AccessInputId.R1]: boolean; [AccessInputId.L2Button]: boolean; [AccessInputId.R2Button]: boolean; [AccessInputId.L3]: boolean; [AccessInputId.R3]: boolean; [AccessInputId.Options]: boolean; [AccessInputId.Create]: boolean; [AccessInputId.TouchButton]: boolean; [AccessInputId.MuteButton]: boolean; } /** Default values for all Access inputs */ export declare const DefaultAccessHIDState: AccessHIDState; //# sourceMappingURL=access_hid_state.d.ts.map