Egret 2.5.7 Release Note
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Updated on: December, 11th, 2015


Welcome to Egret!

## Overview

In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.

## Updated items

This update aggregates all the changes from 2.5.6 to 2.5.7.


* Fixed the problem that DisplayObject.hitTest abnormal.
* Fixed a bug of DisplayObject.hitTestPoint abnormal.
* Optimized EditableText.prompt property.
* Fixed RenderTexture render abnormal.
* Added Exml support version controller.
* Fixed the bug that open show-paint-rect in RELEASE mode.
* Fixed the bug that Graphics set lineStyle with default property.
* Fixed a bug of can not use build command when offline.
* eui added TextInput.
* ImageLoader added static property crossOrigin.
* The third-party libraries of jszip support ArrayBuffer in native.



#### Roadmap
* Add support for WebGL.
* Add filter function.