Egret 2.5.5 Release Note
===============================


Updated on: November, 13th, 2015


Welcome to Egret!

## Overview

In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.

## Updated items

This update aggregates all the changes from 2.5.4 to 2.5.5.


* Stage added the property to switch dirty rectangle on and off.
* Stage added the dynamic modification of design resolution.
* Added EUI component Rect.
* Capabilities added system and version number property under native mode.
* FPS info display included time consumption info of Ticker and EnterFrame.
* Added fault-tolerance for scale9grid setting.
* Supports multi-touch on Winphone. 
* Fixed the bug that when scale equals 0, hitTest triggers click.  
* Fixed the bug that get, the property of skew, can not get accurate unit.
* Fixed the implementation error of RenderTexture.drawToTexture’s third parameter.
* TSC upgraded to Version 1.7.



#### Roadmap
* Add support for WebGL.
* Add filter function.